Search found 99 matches
- Fri Dec 14, 2018 8:18 pm
- Forum: Libraries and Tools
- Topic: LÖVE-Nuklear - a lightweight immediate mode GUI
- Replies: 65
- Views: 132337
Re: LÖVE-Nuklear - a lightweight immediate mode GUI
LÖVE-Nuklear is back and better than ever in v2.5. If anyone has any problems, please add an issue to the github repo. Thanks, and good luck with your projects!
- Thu Dec 15, 2016 6:59 pm
- Forum: General
- Topic: How should I do to release game in linux?
- Replies: 9
- Views: 7272
Re: How should I do to release game in linux?
Steam uses a custom runtime: steam-runtime.
Here is a guide I found to bundle the Steam runtime with your app:
http://jorgen.tjer.no/post/2014/05/28/s ... out-steam/
Here is a guide I found to bundle the Steam runtime with your app:
http://jorgen.tjer.no/post/2014/05/28/s ... out-steam/
- Mon Nov 28, 2016 2:16 am
- Forum: Libraries and Tools
- Topic: LÖVE-Nuklear - a lightweight immediate mode GUI
- Replies: 65
- Views: 132337
Re: LÖVE-Nuklear - a lightweight immediate mode GUI
Sorry for the OS X trouble. I don't have a Mac, so I can't compile and test Mac releases. If anyone has any suggestions to make the CMake script work better for Mac, feel free to open an issue or pull request.
- Tue Nov 15, 2016 6:04 pm
- Forum: Libraries and Tools
- Topic: LÖVE-Nuklear - a lightweight immediate mode GUI
- Replies: 65
- Views: 132337
LÖVE-Nuklear - a lightweight immediate mode GUI
I just finished creating a LÖVE binding for the Nuklear GUI library. The library is very low profile and customizable. It follows the "immediate mode" paradigm and comes with a good number of fully stylable widgets . Check it out if you are interested in this sort of thing: https://github....
- Sun Jul 05, 2015 12:17 am
- Forum: Support and Development
- Topic: Mount a folder/zipfile from source directory
- Replies: 2
- Views: 1325
Re: Mount a folder/zipfile from source directory
Ah, thanks, that sounds like what I'll do -- just copy the plugins to the save directory and mount from there.
- Sat Jul 04, 2015 10:45 pm
- Forum: Support and Development
- Topic: Mount a folder/zipfile from source directory
- Replies: 2
- Views: 1325
Mount a folder/zipfile from source directory
Hello, all. I was wondering if there is a way to use love.filesystem.mount on folders/zipfiles inside the source directory. This would make my module/plugin system possible without having to edit the LÖVE internals. Also, if this is impossible, is there a reason other than "it's not implemented...
- Sun Dec 16, 2012 7:09 pm
- Forum: Support and Development
- Topic: Help with a GUI Library of sorts
- Replies: 5
- Views: 2650
Re: Help With My First Game's Menu
I can help you fix your code, but I don't know about any button libraries. Starting with main.lua, you need to provide a love.mousepressed function. It should look something like this: function love.mousepressed(x, y, button) if gamestate == "menu" then if button == "l" then butt...
- Fri Nov 23, 2012 11:00 pm
- Forum: Support and Development
- Topic: Removing Specific Subtables?
- Replies: 14
- Views: 10606
Re: Removing Specific Subtables?
If you mean to say that enemy.ID is set to some value, then all you have to do is:
Just set a field to nil to get rid of it!
If this isn't what you meant, it'd be useful to get a more specific description. Show the code where you create and add the subtable.
Code: Select all
enemy.ID = nil
If this isn't what you meant, it'd be useful to get a more specific description. Show the code where you create and add the subtable.
- Tue Nov 20, 2012 9:23 pm
- Forum: Support and Development
- Topic: Plugins in LOVE
- Replies: 0
- Views: 6218
Plugins in LOVE
Hi. :) I'm toying with a simple plugin system using ZIP files as plugins. Here's how it works: Game assets are stored in ZIP files and put in a designated plugin folder. At startup, the game reads the plugin load order from a configuration file. Each plugin in the load order is prepended to the PHYS...