I've had some success in testing with luasteam:
https://github.com/keharriso/luasteam
It's been fairly easy to implement new/missing functions, and I've been adding more as I need them.
Search found 99 matches
- Thu Jan 04, 2024 12:47 am
- Forum: Games and Creations
- Topic: Just launched Typing Bullets on Steam
- Replies: 16
- Views: 220206
- Fri Sep 08, 2023 11:48 pm
- Forum: Support and Development
- Topic: [SOLVED] I tried writing a procedural generation algorithm but it doesn't seem to be working and I'm not sure why
- Replies: 3
- Views: 1220
Re: I tried writing a procedural generation algorithm but it doesn't seem to be working and I'm not sure why
Look at your getBorderCount function:
should be:
That way, your smooth function actually works!
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wallCount = wallCount + map[gridX][gridY]
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wallCount = wallCount + map[a][b]
- Sun Mar 12, 2023 2:14 am
- Forum: Support and Development
- Topic: [SOLVED] Help with Replacing the alpha value of one texture with another.
- Replies: 2
- Views: 2170
Re: Help with Replacing the alpha value of one texture with another.
I think you're right about shaders being the way to go. Try this one: local Image = love.graphics.newImage("path/file/texture.png") local Mask = love.graphics.newImage("path/file/mask.png") local MaskShader = love.graphics.newShader[[ uniform Image mask; vec4 effect(vec4 color, I...
- Fri Oct 14, 2022 9:03 pm
- Forum: Support and Development
- Topic: function love.mousepressed(x, y, button, istouch, presses ) code line not working
- Replies: 2
- Views: 1962
Re: function love.mousepressed(x, y, button, istouch, presses ) code line not working
I think
should be
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score - score + 1
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score = score + 1
- Sun Oct 09, 2022 5:54 pm
- Forum: Support and Development
- Topic: how to draw text in a limited area of the screen
- Replies: 8
- Views: 3889
Re: how to draw text in a limited area of the screen
can i add parameters for StencilFunction? Maybe try returning a stencil function from a generator? local function generateStencil(x, y, width, height) return function () love.graphics.rectangle("fill", x, y, width, height) end end function love.draw() love.graphics.stencil(generateStencil...
- Sat Oct 01, 2022 2:00 pm
- Forum: Support and Development
- Topic: How to print in to terminal console?
- Replies: 9
- Views: 4907
Re: How to print in to terminal console?
The project works as expected for me (Windows 10, LOVE 11.4). Have you tried using lovec instead of love? Is that even an option on Mac?
- Sat Sep 17, 2022 5:34 pm
- Forum: Support and Development
- Topic: Moving sprite is jitter.
- Replies: 11
- Views: 3678
Re: Moving sprite is jitter.
For what it's worth, I don't see any jittering. Very smooth.
- Thu Jul 07, 2022 10:11 pm
- Forum: Support and Development
- Topic: ...
- Replies: 7
- Views: 3427
Re: I think slid is outdated and I need help saving with it
slib.lua -- line 86
change this:
to this:
change this:
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local size = love.filesystem.getInfo(filename)
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local size = love.filesystem.getInfo(filename).size
- Mon Jul 04, 2022 4:03 pm
- Forum: Libraries and Tools
- Topic: lua_switch, a shorthand for creating switch statements in lua
- Replies: 5
- Views: 5735
Re: lua_switch, a shorthand for creating switch statements in lua
Here's a really simple example with syntax that's more C-like. local function switch(value) return function (cases) cases[value]() end end local value = "hello" switch (value) { hello = function () print "Hello, world!" end, goodbye = function () print "Goodbye, world!"...
- Wed Jun 29, 2022 1:29 am
- Forum: Libraries and Tools
- Topic: LÖVE-MoonScript
- Replies: 3
- Views: 4668
Re: LÖVE-MoonScript
In case anyone is interested, I modified the default error handler to use MoonScript line numbers when available. This is probably the last update I'll make to this project until either LÖVE or MoonScript are updated.