Search found 101 matches
- Tue Feb 19, 2013 8:04 pm
- Forum: General
- Topic: Calculate mouse movement without mouse position?
- Replies: 5
- Views: 4367
Re: Calculate mouse movement without mouse position?
Haha, you're welcome. I threw it completly randomly. Didn't think it would help. Don't hesitate to show off the result! Actually you can see the results! I just pushed a new alpha build for my game Indie Game Story. Just register on the forums to be "alpha tester" and download the latest ...
- Tue Feb 19, 2013 5:47 pm
- Forum: General
- Topic: Calculate mouse movement without mouse position?
- Replies: 5
- Views: 4367
Re: Calculate mouse movement without mouse position?
I already set setGrab to true right at the beginning of my love.load.monsieur_h wrote: You could usedon't you?Code: Select all
love.mouse.setGrab( true )
Annnnnd your little cheat helped me because now it works! THANKS!
- Tue Feb 19, 2013 3:10 pm
- Forum: General
- Topic: Calculate mouse movement without mouse position?
- Replies: 5
- Views: 4367
Calculate mouse movement without mouse position?
Hi, I'm trying to put object on a map by dragging them on a map. The problem is, when I go away from the game window borders, it stops moving. So I thought about calculating coordinates based on mouse movement. But once the mouse cursor has arrived on the edge of the screen I'm stuck since coordinat...
- Tue Feb 19, 2013 4:41 am
- Forum: General
- Topic: need help with anim8
- Replies: 9
- Views: 3841
Re: need help with anim8
Found the bug. It's because there's multiple instance of the character on the screen. So other character gets drawn over other's bubbles.
Damn.
Damn.
- Tue Feb 19, 2013 4:37 am
- Forum: General
- Topic: need help with anim8
- Replies: 9
- Views: 3841
Re: need help with anim8
I don't think so since the draw order is:master both wrote:I bet, it is overlapping. Try to draw the background first and then the player by changing their position on your code.
- background
- player
- rectangle
:-/ Thanks
- Tue Feb 19, 2013 4:36 am
- Forum: General
- Topic: need help with anim8
- Replies: 9
- Views: 3841
Re: need help with anim8
What are those last two arguments in your love.graphics.rectangle call for? Unless I'm missing something, the docs ( https://www.love2d.org/wiki/love.graphics.rectangle ) only show that function having 5 arguments: draw mode, x, y, width, and height. Perhaps that has something do with it? If not th...
- Tue Feb 19, 2013 12:24 am
- Forum: General
- Topic: need help with anim8
- Replies: 9
- Views: 3841
need help with anim8
Hi! I'm using anim8 for my animations, it's a perfect solution and I love it. But I encountered a little problem. I'm trying to draw OVER an animation but since the animation seems to be redrawn quicker than what I draw after it... or I simply don't why but the anim8 animation gets drawn over what I...
- Sun Feb 17, 2013 2:24 am
- Forum: General
- Topic: Löve on Ubuntu/Linux
- Replies: 19
- Views: 13014
Re: Löve on Ubuntu/Linux
Thanks for the responses. I needed a quick way of distributing a love game for linux. But I guess I'll be stuck with distributing the .love file which is a bit of a problem since my game is in alpha and will be a commercial release. But I guess for the first alpha nothing wrong can happen... I'll tr...
- Sun Feb 17, 2013 12:12 am
- Forum: General
- Topic: Löve on Ubuntu/Linux
- Replies: 19
- Views: 13014
Löve on Ubuntu/Linux
Hi, While trying to make a linux build for my game alpha I encountered one "weird" behaviour. I say weird but it might simply be my own stupidity. I installed the .deb package from the homepage, and then tried to run my game like this: "love game.love" and it started the love def...
- Sat Feb 16, 2013 4:44 pm
- Forum: General
- Topic: Any way to build a non-disassemblable executable?
- Replies: 27
- Views: 11284
Re: Any way to build a non-disassemblable executable?
I'd like to ask why you want to prevent disassembly anyway? Do you believe that you will lose some monitary value if you don't do this? If so, please explain how. Yesterday I edited the thread to add this: Anyways, I just thought about it and almost any games have ressources accessible by the publi...