Search found 1546 matches

by ivan
Tue Jan 21, 2020 7:18 am
Forum: Support and Development
Topic: Publishing on Steam?
Replies: 10
Views: 2986

Re: Publishing on Steam?

axehigh wrote:
Tue Jan 21, 2020 6:38 am
Any tutorials on how to get your game on steam?
There are extensive tutorials on the Steam portal, available once you become a Steamworks partner (it costs $100 for your first app)
There is also my Sworks-FFI library: https://love2d.org/forums/viewtopic.php?f=5&t=87917
by ivan
Mon Jan 20, 2020 6:32 am
Forum: General
Topic: LÖVE 11.3 released!
Replies: 35
Views: 44362

Re: LÖVE 11.3 released!

Centauri Soldier wrote:
Mon Jan 20, 2020 5:30 am
Will LOVE be updating Lua to 5.4 in the foreseeable future?
No because it's based around LuaJIT.
by ivan
Mon Dec 30, 2019 6:02 am
Forum: Games and Creations
Topic: Cardioid: Sunday kind of LÖVE 1K Challenge
Replies: 12
Views: 1223

Re: Cardioid: Sunday kind of LÖVE 1K Challenge

Good one zorg.
This last one by grump is amazing.
by ivan
Sat Dec 28, 2019 4:13 pm
Forum: Games and Creations
Topic: Cardioid: Sunday kind of LÖVE 1K Challenge
Replies: 12
Views: 1223

Re: Cardioid: Sunday kind of LÖVE 1K Challenge

Nicely done Grump & ingsoc451.
Doesn't really matter if it's not a perfect cardoid.
by ivan
Fri Dec 27, 2019 6:59 pm
Forum: Games and Creations
Topic: Cardioid: Sunday kind of LÖVE 1K Challenge
Replies: 12
Views: 1223

Re: Cardioid: Sunday kind of LÖVE 1K Challenge

Raw: l = love g = l.graphics m = math s,c = m.sin,m.cos p = m.pi a={} for i = -50,50 do t = i/100*6 a[#a+1] = 10*(16*s(t)^3) a[#a+1] = -10*(13*c(t)-5*c(2*t)-2*c(3*t)-c(4*t)) - 20 end b={} for i = -50,50 do t = i/100*p*2 b[#b+1] = 120*c(t - p/2) b[#b+1] = 120*s(t - p/2) end d={} h = g.newCanvas() r =...
by ivan
Fri Dec 27, 2019 6:57 pm
Forum: Games and Creations
Topic: Cardioid: Sunday kind of LÖVE 1K Challenge
Replies: 12
Views: 1223

Cardioid: Sunday kind of LÖVE 1K Challenge

It's that time of year again!

Challenge:
Make a cardoid animation with LÖVE2D in 1K or less
Rules:
1.No external assets such as fonts or animation
2.Everything must be contained in a single main.lua file
3.Your main.lua file cannot exceed 1K

Thanks for participating!
by ivan
Wed Dec 25, 2019 6:54 am
Forum: Games and Creations
Topic: Pix2Level - Create Levels From Pixel Art
Replies: 3
Views: 2022

Re: Pix2Level - Create Levels From Pixel Art

Murii wrote:
Tue Dec 24, 2019 9:19 pm
How do you want to handle multiple layers a map can have? Eg: a layer used just for the background.
There are several ways to achieve this. You could use each of the RGBA channels as a layer.
by ivan
Sat Dec 21, 2019 7:57 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 270
Views: 280423

Re: Distributing your games (making a .love file)

You can use my (cross-platform) library which can export to .love from Lua
https://bitbucket.org/itraykov/love.maker/
by ivan
Sat Dec 21, 2019 7:44 pm
Forum: Games and Creations
Topic: Pix2Level - Create Levels From Pixel Art
Replies: 3
Views: 2022

Re: Pix2Level - Create Levels From Pixel Art

I've seen this technique used in several 2d games, where the level data is in a picture format. Personally I have used plain txt files which makes associating characters to tiles easier. I think you could find a better way to resolve colors to tiles, since your "get_obj(x,y,r,g,b,ind)" function will...
by ivan
Sat Dec 21, 2019 7:32 pm
Forum: Games and Creations
Topic: Steam Game Randomizer
Replies: 3
Views: 2814

Re: Steam Game Randomizer

You could rewrite this by using my humble Steamworks FFI binding (see the ISteamApp interface):
https://love2d.org/forums/viewtopic.php?f=5&t=87917
But that would require platform-specific binaries (provided by Valve) plus the Steam client installed and running.