Really then, oh well. The dream is dead. Haha
Search found 3516 matches
- Thu Oct 31, 2019 2:01 am
- Forum: General
- Topic: LÖVE 11.3 released!
- Replies: 31
- Views: 21978
Re: LÖVE 11.3 released!
- Thu Oct 31, 2019 12:10 am
- Forum: General
- Topic: LÖVE 11.3 released!
- Replies: 31
- Views: 21978
Re: LÖVE 11.3 released!
Setting vsync = 0 turns vsync off, vsync = 1 syncs every monitor refresh (60fps on a 60hz monitor), and vsync = 2 syncs every other monitor refresh (30fps on a 60hz monitor). My primary monitor is 144hz, so vsync=1 makes a game run at 144fps and vsync=2 makes a game run at 72fps, on my system. Hmm ...
- Wed Oct 30, 2019 9:05 pm
- Forum: General
- Topic: How much objects can Love2d display at one time?
- Replies: 4
- Views: 2072
Re: How much objects can Love2d display at one time?
One thing you'll want to know about city builders, at least older ones, is that it usually updated the whole city in chunks offset by a few frames so it's not trying to calculate everything all at once in one frame. So since you're already rendering by chunk, do the updating and calculating by chunk...
- Wed Oct 30, 2019 8:59 pm
- Forum: Games and Creations
- Topic: cave game - generic terraria clone
- Replies: 15
- Views: 5260
- Wed Oct 30, 2019 8:53 pm
- Forum: Support and Development
- Topic: Gather files from another folder
- Replies: 1
- Views: 856
Re: Gather files from another folder
I'm not completely sure how to read your folder structure. Use the Code tags to format it with spaces denoting folders so it's easier. main.lua img/ panda.png src/ player.lua (Is that close to what you have it set up as?) Anyway, is the image file not loading when you put the path in? It's relative....
- Wed Oct 30, 2019 8:45 pm
- Forum: General
- Topic: LÖVE 11.3 released!
- Replies: 31
- Views: 21978
Re: LÖVE 11.3 released!
Am I wrong or wasn't there an option to choose whether you want VSync to cap to 60 or 30FPS if you wanted in 11.2? I can't find it on the Wiki. Did I dream that up? Did I misunderstand? And yes I do know about the "hacky" methods where you use math to set the sleep time. I was hoping for something p...
- Fri Oct 25, 2019 3:59 am
- Forum: General
- Topic: LÖVE 11.2 released - including Android APK!
- Replies: 44
- Views: 250203
Re: LÖVE 11.2 released - including Android APK!
One of the macOS 10.14 patch releases fixed vsync. A separate workaround also got implemented in SDL before it was fixed inside macOS, but the SDL workaround got reverted once the real fix happened. I'm on the latest version of Catalina (Beta) and just tested the current available Löve version and ...
- Fri Oct 25, 2019 3:53 am
- Forum: General
- Topic: LÖVE 11.2 released - including Android APK!
- Replies: 44
- Views: 250203
Re: LÖVE 11.2 released - including Android APK!
Any word on a fixed version for macOS that fixes the Vsync issue? It's been a while since I've checked in.
- Fri Jul 19, 2019 10:09 pm
- Forum: Games and Creations
- Topic: Get mouse coordinates on a rotated "grid"
- Replies: 15
- Views: 12607
Re: Get mouse coordinates on a rotated "grid"
Really cool little engine! Do you use the new 11.x features for it, or 2d-voxels? It's just using normal Löve transform stuff, but obviously the mouse position stuff is 11 only I think. Either way it's just drawing transforming and drawing large images multiple times layered to give the effect of 3...
- Thu Apr 04, 2019 3:35 pm
- Forum: General
- Topic: which animation library
- Replies: 9
- Views: 7460
Re: which animation library
I'm pretty sure it is. What makes you think it's not? (I've used it with 11.0)CrimsonGuy wrote: ↑Thu Apr 04, 2019 3:34 pmWas looking for something like these, but anim8 doesn´t seem to be compatible with Love 0.11.X![]()