Search found 119 matches

by GungnirDev
Tue Nov 06, 2012 8:05 am
Forum: Support and Development
Topic: Discrimination! (random numbers)
Replies: 4
Views: 1077

Discrimination! (random numbers)

So I'm wondering, I use a random number system to spawn enemies, randomly select weapons, etc. However this doesn't work because frequently I'll use the Switch Weapon function and use up the player's token but the RNG will choose the same number again, so you waste a token for the same weapon. How c...
by GungnirDev
Mon Nov 05, 2012 7:34 pm
Forum: Support and Development
Topic: Game is not removing bosses
Replies: 0
Views: 6172

Game is not removing bosses

http://www.2shared.com/file/Gwh9g4ib/Invictus.html I have a code in foe.lua to remove enemies when they're offscreen but the same code doesn't appear to remove "bosses" (enemy subtype, except they have a single healthbar). You can see it because even when offscreen the boss continues to sh...
by GungnirDev
Sat Nov 03, 2012 5:07 am
Forum: Support and Development
Topic: RPG dialog text?
Replies: 1
Views: 1639

RPG dialog text?

I wanna do text in LOVE that scrolls as if it were being typed, like this:

http://objection.mrdictionary.net/go.php?n=6272105

I don't really know what they call it but I'd like to do that, with the beeping sound effect if possible. Is there a function in LÖVE for that?
by GungnirDev
Thu Nov 01, 2012 6:45 pm
Forum: Support and Development
Topic: Enemies work, no bosses?
Replies: 5
Views: 2293

Re: Enemies work, no bosses?

Nothin'?
by GungnirDev
Thu Nov 01, 2012 4:53 am
Forum: Support and Development
Topic: Enemies work, no bosses?
Replies: 5
Views: 2293

Enemies work, no bosses?

I think I must be missing something crucial in my code. I have enemies, but I'm now programming a special subset of enemies (bosses). Now that I've added a code to remove the "bosses" (so that the Boss ship can appear again and attack from a different angle), I get a strange error regardin...
by GungnirDev
Mon Oct 29, 2012 9:37 pm
Forum: Support and Development
Topic: Completely rotate screen?
Replies: 1
Views: 773

Completely rotate screen?

Is it possible to simply rotate the game's screen ninety degrees with all the functions and enemies moving in the same relative position? I'm wondering because I'm designing a space shooter game and I'm playing with the idea of including both Galaga-layout levels (moving up) and Gradius-layout level...
by GungnirDev
Tue Oct 16, 2012 8:58 pm
Forum: Support and Development
Topic: lovefilesarehard.exe
Replies: 12
Views: 5786

Re: lovefilesarehard.exe

Image

SUCCESS!

Thank you all muchly.
by GungnirDev
Tue Oct 16, 2012 7:46 pm
Forum: Support and Development
Topic: lovefilesarehard.exe
Replies: 12
Views: 5786

Re: lovefilesarehard.exe

Ok...dumb question. Up until now I've been working EXCLUSIVELY with the Mac side; I just moved the files over here to convert. So how do you make a standard folder into a .love on Windows? That might be the problem, because the folder's showing up as a standard folder. The folder does run the game w...
by GungnirDev
Tue Oct 16, 2012 5:08 pm
Forum: Support and Development
Topic: lovefilesarehard.exe
Replies: 12
Views: 5786

Re: lovefilesarehard.exe

Puzzlemoon's technique worked and the file was created...but it wouldn't play. I just got Rubber Piggy. I tried deleting it and recreating it with love and Invictus and all of the DLL files but that didn't work either sadly.