Search found 119 matches

by GungnirDev
Mon May 06, 2013 7:03 pm
Forum: Support and Development
Topic: Multiple enemy animations with AnAl
Replies: 6
Views: 2990

Re: Multiple enemy animations with AnAl

Seriously guys. I got nothin'.
by GungnirDev
Sat May 04, 2013 4:30 am
Forum: Support and Development
Topic: Multiple enemy animations with AnAl
Replies: 6
Views: 2990

Re: Multiple enemy animations with AnAl

This is the relevant code which I am using. For some reason it will only draw the most recent enemy spawned even though it is obvious that several enemies exist on screen. At first I thought it was a problem with AnAl but it refuses to draw anything, even sprites that are not animations. foes = {} f...
by GungnirDev
Wed Apr 24, 2013 8:13 pm
Forum: Support and Development
Topic: Multiple enemy animations with AnAl
Replies: 6
Views: 2990

Multiple enemy animations with AnAl

I'm trying to do spawncode in order to spawn a number of animated enemies, all with their own hit points. It has not been a problem as I did this in my last game, Invictus, with the basic table method, but only with standard images and not animations. Could someone show me an example of how you woul...
by GungnirDev
Sat Mar 30, 2013 3:37 am
Forum: Support and Development
Topic: Enemies for a platforming-combat game?
Replies: 3
Views: 2554

Re: Enemies for a platforming-combat game?

I will definitely credit you, it was more of a joke about how it's evil and closed-source so I can't post the code for everyone here to dissect-and-correct as that would not only be you all doing my work for me, but also rather defeat the purpose of me selling it. But, on the original point, you're ...
by GungnirDev
Tue Mar 26, 2013 7:51 pm
Forum: Support and Development
Topic: Enemies for a platforming-combat game?
Replies: 3
Views: 2554

Enemies for a platforming-combat game?

My next project is an evil, closed-source commercial platform combat game which will involve lots of platform and lots of combat (as you might have deduced). So far I have been using Fizz which works very well for platforms and player character, however I have not figured out how to create enemies t...
by GungnirDev
Tue Mar 26, 2013 7:40 pm
Forum: Games and Creations
Topic: Concerned Joe
Replies: 137
Views: 73740

Re: Concerned Joe

I played the original flash version and it was pretty glorious TBH.
by GungnirDev
Tue Mar 26, 2013 7:40 pm
Forum: Games and Creations
Topic: Concerned Joe
Replies: 137
Views: 73740

Re: Concerned Joe

I played the original flash version and it was pretty glorious TBH.
by GungnirDev
Wed Mar 13, 2013 10:11 pm
Forum: Games and Creations
Topic: Deleted
Replies: 16
Views: 6515

Re: Bleach Drinking game - very offensive to some

"I was complaining about [popular game X] being bad, and somebody made the comment that I couldn't do any better, so I made this game about things that are more fun than [popular game X]."
by GungnirDev
Wed Mar 13, 2013 8:07 pm
Forum: Games and Creations
Topic: Invictus (beta) (yes it works now)
Replies: 8
Views: 2943

Re: Invictus (beta) (yes it works now)

I'm not entirely sure how to make a loading screen. I mean, the game won't display anything while it's booting, right?
by GungnirDev
Wed Mar 13, 2013 7:28 pm
Forum: Games and Creations
Topic: Invictus (beta) (yes it works now)
Replies: 8
Views: 2943

Re: Invictus (beta) (yes it works now)

I did now. It's an EXE, too.