Search found 119 matches
- Mon May 06, 2013 7:03 pm
- Forum: Support and Development
- Topic: Multiple enemy animations with AnAl
- Replies: 6
- Views: 2990
Re: Multiple enemy animations with AnAl
Seriously guys. I got nothin'.
- Sat May 04, 2013 4:30 am
- Forum: Support and Development
- Topic: Multiple enemy animations with AnAl
- Replies: 6
- Views: 2990
Re: Multiple enemy animations with AnAl
This is the relevant code which I am using. For some reason it will only draw the most recent enemy spawned even though it is obvious that several enemies exist on screen. At first I thought it was a problem with AnAl but it refuses to draw anything, even sprites that are not animations. foes = {} f...
- Wed Apr 24, 2013 8:13 pm
- Forum: Support and Development
- Topic: Multiple enemy animations with AnAl
- Replies: 6
- Views: 2990
Multiple enemy animations with AnAl
I'm trying to do spawncode in order to spawn a number of animated enemies, all with their own hit points. It has not been a problem as I did this in my last game, Invictus, with the basic table method, but only with standard images and not animations. Could someone show me an example of how you woul...
- Sat Mar 30, 2013 3:37 am
- Forum: Support and Development
- Topic: Enemies for a platforming-combat game?
- Replies: 3
- Views: 2554
Re: Enemies for a platforming-combat game?
I will definitely credit you, it was more of a joke about how it's evil and closed-source so I can't post the code for everyone here to dissect-and-correct as that would not only be you all doing my work for me, but also rather defeat the purpose of me selling it. But, on the original point, you're ...
- Tue Mar 26, 2013 7:51 pm
- Forum: Support and Development
- Topic: Enemies for a platforming-combat game?
- Replies: 3
- Views: 2554
Enemies for a platforming-combat game?
My next project is an evil, closed-source commercial platform combat game which will involve lots of platform and lots of combat (as you might have deduced). So far I have been using Fizz which works very well for platforms and player character, however I have not figured out how to create enemies t...
- Tue Mar 26, 2013 7:40 pm
- Forum: Games and Creations
- Topic: Concerned Joe
- Replies: 137
- Views: 73740
Re: Concerned Joe
I played the original flash version and it was pretty glorious TBH.
- Tue Mar 26, 2013 7:40 pm
- Forum: Games and Creations
- Topic: Concerned Joe
- Replies: 137
- Views: 73740
Re: Concerned Joe
I played the original flash version and it was pretty glorious TBH.
- Wed Mar 13, 2013 10:11 pm
- Forum: Games and Creations
- Topic: Deleted
- Replies: 16
- Views: 6515
Re: Bleach Drinking game - very offensive to some
"I was complaining about [popular game X] being bad, and somebody made the comment that I couldn't do any better, so I made this game about things that are more fun than [popular game X]."
- Wed Mar 13, 2013 8:07 pm
- Forum: Games and Creations
- Topic: Invictus (beta) (yes it works now)
- Replies: 8
- Views: 2943
Re: Invictus (beta) (yes it works now)
I'm not entirely sure how to make a loading screen. I mean, the game won't display anything while it's booting, right?
- Wed Mar 13, 2013 7:28 pm
- Forum: Games and Creations
- Topic: Invictus (beta) (yes it works now)
- Replies: 8
- Views: 2943
Re: Invictus (beta) (yes it works now)
I did now. It's an EXE, too.