Search found 57 matches
- Wed May 23, 2012 4:54 am
- Forum: Libraries and Tools
- Topic: Navi - a message library (6/11 demo)
- Replies: 111
- Views: 55540
Re: A message system
Got it, will do. Also, an update on the (small) progress made. I added the following options: - message box around the text - text alignment (in both x and y directions), i.e. left, top - display name at the top of the message The screenshot below shows an example that uses all these options at once...
- Mon May 21, 2012 12:05 pm
- Forum: Libraries and Tools
- Topic: Navi - a message library (6/11 demo)
- Replies: 111
- Views: 55540
Re: A message system
O, sorry, you have to press 'z' to continue. I should have put that at the beginning. I'm not sure what you mean by create classes from the whole system though.
- Mon May 21, 2012 1:48 am
- Forum: Libraries and Tools
- Topic: Navi - a message library (6/11 demo)
- Replies: 111
- Views: 55540
Navi - a message library (6/11 demo)
Hi everyone! This is the latest version of Navi, a message library for LOVE. I've been working on this for a few weeks now and it has pretty much all the features I want. I initially planned to create an RPG construct ('arc') that included the message system here, but given my time commitments, that...
- Sat May 19, 2012 11:52 pm
- Forum: Support and Development
- Topic: 2x screen size
- Replies: 11
- Views: 5628
Re: 2x screen size
bartbes: Yes, I was using love.timer.sleep. I'm using the default love.run function now and it works.
juno: I'll definitely check that link out, thanks!
juno: I'll definitely check that link out, thanks!
- Fri May 18, 2012 12:25 am
- Forum: Support and Development
- Topic: 2x screen size
- Replies: 11
- Views: 5628
Re: 2x screen size
Thanks bartbes, that did it! Now I just have to figure out why my game stopped working when I upgraded to 0.8.0...
- Thu May 17, 2012 7:33 pm
- Forum: Support and Development
- Topic: 2x screen size
- Replies: 11
- Views: 5628
Re: 2x screen size
Sorry, I meant do a 2x zoom. So if the game handles 320x240 pixels, there will be 640x480 pixels displayed since everything is zoomed 2x. I can't find an option for this in love.graphics.setMode or the conf.lua file.
- Thu May 17, 2012 6:05 am
- Forum: Support and Development
- Topic: 2x screen size
- Replies: 11
- Views: 5628
2x screen size
Hi, I was wondering if there is a way to double the screen size in LOVE. I read (somewhere) that there is no built-in way but you use the graphics functions to do a software scale. Is this right, and if so, will I need to use Canvas and Quad? Thanks, and sorry if this has been asked already (I could...