Search found 57 matches

by litearc
Tue Jul 16, 2013 7:14 am
Forum: Libraries and Tools
Topic: Navi - a message library (6/11 demo)
Replies: 111
Views: 55541

Re: Navi - a message library (6/11 demo)

@substitute541: Try calling the message's init() function. The message keeps track of it's "state" internally, and the init() function resets the state. If that doesn't work, let me know and I'll see if there's a bug. Also, I'm really glad someone is actually using this.
by litearc
Sat Jul 13, 2013 5:15 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1796
Views: 1568912

Re: What's everyone working on? (tigsource inspired)

I took a break for a while due to studies but now have much more free time. I was working on a map system that used Tiled maps but it got a little ugly when dealing with auto-mapping. I decided to learn a GUI development library and for the last week have been reading an introductory Qt book. It mig...
by litearc
Thu Sep 20, 2012 7:50 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1796
Views: 1568912

Re: What's everyone working on? (tigsource inspired)

@Roland_Yonaba: That looks really neat! I really like the graphics. What type of game is it?
by litearc
Sun Sep 16, 2012 8:54 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1796
Views: 1568912

Re: What's everyone working on? (tigsource inspired)

Lafolie wrote:@litearc any chance of seeing a screen with nearest neighbour filtering? The pixels look pretty.
Thanks! Here's a non-filtered screen (below). Also, I just implemented animated tiles:
by litearc
Tue Sep 04, 2012 9:04 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1796
Views: 1568912

Re: What's everyone working on? (tigsource inspired)

Yup. I know about Advanced Tiled Loader, but since I plan on adding some features, it would probably be easier to start from scratch.
by litearc
Tue Sep 04, 2012 9:34 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1796
Views: 1568912

Re: What's everyone working on? (tigsource inspired)

Took a break, now back to work on my project. I'm currently developing a map engine called Terra.
by litearc
Fri Jun 29, 2012 5:21 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 361020

Re: Löve Frames - A GUI Library

Wow, this is really really really amazing. I'm blown away by all the features and in general how professional it is. Great work!
by litearc
Mon Jun 25, 2012 6:49 am
Forum: Libraries and Tools
Topic: Zoetrope, a starter kit for LOVE
Replies: 46
Views: 36866

Re: Zoetrope, a starter kit for LOVE

Wow, this is really awesome - there's so much here. But it crashes in some of the demos when I press a direction key. What version of LOVE was this made in?
by litearc
Thu Jun 21, 2012 3:38 am
Forum: Libraries and Tools
Topic: Sweep and prune collision detection lib + demo
Replies: 11
Views: 6887

Re: Sweep and prune collision detection lib + demo

Really cool, and very useful! I've never really looked into collision detection algorithms, but this seems pretty efficient since I get almost no lag every with 600 objects. Thanks a lot! I probably will be looking at the code if I decide to use this.
by litearc
Wed Jun 20, 2012 3:39 am
Forum: Libraries and Tools
Topic: Navi - a message library (6/11 demo)
Replies: 111
Views: 55541

Re: Navi - a message library (6/11 demo)

MattJeanes wrote:I'm going to hopefully rewrite a bit of this so it fits at an 800x600 scale, wish me luck!
What do you mean? it shouldn't need any changes to work at a higher resolution.