Search found 57 matches
- Tue Jul 16, 2013 7:14 am
- Forum: Libraries and Tools
- Topic: Navi - a message library (6/11 demo)
- Replies: 111
- Views: 55541
Re: Navi - a message library (6/11 demo)
@substitute541: Try calling the message's init() function. The message keeps track of it's "state" internally, and the init() function resets the state. If that doesn't work, let me know and I'll see if there's a bug. Also, I'm really glad someone is actually using this.
- Sat Jul 13, 2013 5:15 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1796
- Views: 1568912
Re: What's everyone working on? (tigsource inspired)
I took a break for a while due to studies but now have much more free time. I was working on a map system that used Tiled maps but it got a little ugly when dealing with auto-mapping. I decided to learn a GUI development library and for the last week have been reading an introductory Qt book. It mig...
- Thu Sep 20, 2012 7:50 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1796
- Views: 1568912
Re: What's everyone working on? (tigsource inspired)
@Roland_Yonaba: That looks really neat! I really like the graphics. What type of game is it?
- Sun Sep 16, 2012 8:54 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1796
- Views: 1568912
Re: What's everyone working on? (tigsource inspired)
Thanks! Here's a non-filtered screen (below). Also, I just implemented animated tiles:Lafolie wrote:@litearc any chance of seeing a screen with nearest neighbour filtering? The pixels look pretty.
- Tue Sep 04, 2012 9:04 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1796
- Views: 1568912
Re: What's everyone working on? (tigsource inspired)
Yup. I know about Advanced Tiled Loader, but since I plan on adding some features, it would probably be easier to start from scratch.
- Tue Sep 04, 2012 9:34 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1796
- Views: 1568912
Re: What's everyone working on? (tigsource inspired)
Took a break, now back to work on my project. I'm currently developing a map engine called Terra.
- Fri Jun 29, 2012 5:21 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 361020
Re: Löve Frames - A GUI Library
Wow, this is really really really amazing. I'm blown away by all the features and in general how professional it is. Great work!
- Mon Jun 25, 2012 6:49 am
- Forum: Libraries and Tools
- Topic: Zoetrope, a starter kit for LOVE
- Replies: 46
- Views: 36866
Re: Zoetrope, a starter kit for LOVE
Wow, this is really awesome - there's so much here. But it crashes in some of the demos when I press a direction key. What version of LOVE was this made in?
- Thu Jun 21, 2012 3:38 am
- Forum: Libraries and Tools
- Topic: Sweep and prune collision detection lib + demo
- Replies: 11
- Views: 6887
Re: Sweep and prune collision detection lib + demo
Really cool, and very useful! I've never really looked into collision detection algorithms, but this seems pretty efficient since I get almost no lag every with 600 objects. Thanks a lot! I probably will be looking at the code if I decide to use this.
- Wed Jun 20, 2012 3:39 am
- Forum: Libraries and Tools
- Topic: Navi - a message library (6/11 demo)
- Replies: 111
- Views: 55541
Re: Navi - a message library (6/11 demo)
What do you mean? it shouldn't need any changes to work at a higher resolution.MattJeanes wrote:I'm going to hopefully rewrite a bit of this so it fits at an 800x600 scale, wish me luck!