Yes, I'm aware of that, but it should be fixed in the "correctquad" version. Should does not mean that it is fixed. : I think it's more correct now than before anyway
So I was making this rotated cube in wireframe. Then I filled it. Then I culled the back faces. Now I added shading. Though I think I've done something wrong with the shading algoritm. Well it's more like I KNOW I've made something wrong with it. And maybe I should have used quads instead of triangl...
points[1].x assuming your tables are structures like osgeld@osgeld:~$ lua Lua 5.1.3 Copyright (C) 1994-2008 Lua.org, PUC-Rio > points = {{x = 0, y = 0}} > print(points[1].x) 0 -- output of print statement > Thanks, it made me check the index, which I then realized I forgot to set the first one (poi...
Heya! I was wondering... if I add a "point" with "point.x" and "point.y" to another table at places like points[1] and points[2]... how would I access the x and y? This is obviously something really simple but I feel like I've tried everything. (Well obviously not since...