Search found 267 matches

by Larsii30
Sat Nov 24, 2012 3:59 pm
Forum: Support and Development
Topic: Light beams - some kind of lighting system?
Replies: 10
Views: 4456

Light beams - some kind of lighting system?

Hey everyone. atm I'm working on a 2D Puzzle Platformer and want to draw a light beam on every object which is able to shine ( and on the player, some kind of sight ). My first idea maybe was the simplest. a image which is centered on the objects position. yROuO.png Problem: for the player only it d...
by Larsii30
Sat Nov 24, 2012 10:06 am
Forum: Support and Development
Topic: Löve Games on Desura - packaging?
Replies: 4
Views: 9223

Re: Löve Games on Desura - packaging?

Only two of them are Löve games. "Navigator" is an XNA game. Basically you have two options to distribute your game: a .love file only ( for linux / mac / windows ) a combined executable with your .love file and the love.exe ( Windows ) note: with the combined .exe you also have to put the...
by Larsii30
Fri Nov 23, 2012 2:30 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1796
Views: 1568810

Re: What's everyone working on? (tigsource inspired)

SimonLarsen wrote:Teaser for a firefighting game we're working on.
Not much firefighting yet, but you can commit suicide if that's your thing.
Image
*-* haha great. Can't wait. firefighting is my thing ( volunteer firefighter ) c:
by Larsii30
Thu Nov 22, 2012 7:11 pm
Forum: Games and Creations
Topic: Fall-Winter Demo
Replies: 18
Views: 9121

Re: Fall-Winter Demo

Looks pretty good!
I didn't have any problems with the first version. But with the spritebatches it's like a stopmotion movie o.o
Can't wait to play the full game.
by Larsii30
Mon Nov 19, 2012 6:09 pm
Forum: Support and Development
Topic: Ad
Replies: 4
Views: 2111

Re: Ad

Dattorz wrote: .wav works fine for me...
For me .wav is also buggy. strange ...
by Larsii30
Sun Nov 18, 2012 8:33 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1796
Views: 1568810

Re: What's everyone working on? (tigsource inspired)

I make progress on my 2D Platformer which I call " Gill ". But there's still a loooooot of work :monocle: I will post regularly progress infos and test versions on the github site ( Gill on GitHub ) if anyone want to try the newest dev versions. https://a248.e.akamai.net/camo.github.com/45...
by Larsii30
Sun Nov 18, 2012 1:23 pm
Forum: General
Topic: Old project graveyard.
Replies: 2
Views: 1074

Re: Old project graveyard.

Octopussy's Revenge.
Octopussy's Revenge.love
(3.08 MiB) Downloaded 163 times
Started with a friend, but both were at the beginning with programming at this time so the code and everything
gets unreadable and were very unefficient.
by Larsii30
Sat Nov 17, 2012 3:21 pm
Forum: General
Topic: Any artist would like to help me?
Replies: 6
Views: 4267

Re: Any artist would like to help me?

before asking for an artist you should tell us what kind of game it gonna be. If you just started programming a few weeks ago nobody really no if you gonna finish your project, so if it really worth it drawing you your graphics without gettings his graphics just deleted some days later etc. Give us ...
by Larsii30
Fri Nov 16, 2012 6:54 pm
Forum: Support and Development
Topic: get class name as string.
Replies: 5
Views: 2952

Re: get class name as string.

Thank you guys.

OT: Congrats to your 2000's post kikito.

edit: Tried it with middleclass, works great. :)
by Larsii30
Fri Nov 16, 2012 6:15 pm
Forum: Support and Development
Topic: get class name as string.
Replies: 5
Views: 2952

Re: get class name as string.

t = setmetatable({},{__tostring = function() return 'hi' end}) print(t) http://lua-users.org/wiki/MetatableEvents thanks for your answer. I didn't understand how this could be used for what I'm trying to do. example: I have a class called button. Then I use the class library by bartbes like this: E...