You might wanna keep the older versions posted as well, so others can see development?
Also, my airplane got stuck on the bottom screen and wouldn't go up. It was still entertaining though.
Search found 15 matches
- Sun Oct 02, 2011 9:41 pm
- Forum: Games and Creations
- Topic: A5T3RÖ1D5: An ASTEROIDS Remake (Update: Version 4)
- Replies: 12
- Views: 6845
- Fri Sep 30, 2011 3:09 am
- Forum: Games and Creations
- Topic: Snake.Pi - Yet Another Snake Clone
- Replies: 10
- Views: 9955
- Wed Sep 28, 2011 11:45 pm
- Forum: Games and Creations
- Topic: Snake.Pi - Yet Another Snake Clone
- Replies: 10
- Views: 9955
Re: Snake.Pi - Yet Another Snake Clone
I died and then it crashed.
- Mon Sep 26, 2011 8:19 pm
- Forum: Libraries and Tools
- Topic: Super Parametric Equation Rendering Machine!
- Replies: 8
- Views: 4478
Re: Super Parametric Equation Rendering Machine!
We are just a LÖVELY bunch after all
- Mon Sep 19, 2011 7:30 pm
- Forum: General
- Topic: NekoGear.com (LÖVE T-Shirts, etc)
- Replies: 61
- Views: 484212
Re: NekoGear.com (LÖVE T-Shirts, etc)
What about Men's Tall T-Shirts and/or Tall Dress Shirts?
Slim is too short for me ._. Unless I'm supposed to get a XXL and make it smaller just so I can have the length.
Slim is too short for me ._. Unless I'm supposed to get a XXL and make it smaller just so I can have the length.
- Mon Sep 19, 2011 4:42 pm
- Forum: Games and Creations
- Topic: Lovely Mario Brothers Is Back
- Replies: 11
- Views: 11338
Re: Lovely Mario Brothers Is Back
I enjoyed this little project very much so, thought it was neat, but one thing that I didn't like was that it's using box2d. Please keep going, I'm learning alot from this specific project actually.
Oh also, it doesn't work with love 0.8.* as "require" doesn't use ".lua" anymore.
Oh also, it doesn't work with love 0.8.* as "require" doesn't use ".lua" anymore.
- Mon Sep 19, 2011 4:37 pm
- Forum: Libraries and Tools
- Topic: Beginnings of a generic bullet library
- Replies: 9
- Views: 8888
Re: Beginnings of a generic bullet library
You're welcome, glad my input was useful :ultraglee: Personally, I use love.keypressed() and love.keyreleased() for everything, even moving players. I do something like this: function love.keypressed(k, u) if k == "w" then player.isuppressed = true elseif k == "s" then player.isd...
- Mon Sep 19, 2011 4:00 pm
- Forum: Libraries and Tools
- Topic: Beginnings of a generic bullet library
- Replies: 9
- Views: 8888
Re: Beginnings of a generic bullet library
I love the "explodey" bullets =p.
Also, in your player.lua file, why not just use love.keypressed() for detecting if the tab key was pressed or not?
Incoming Bullet Hell Shooter!
Also, in your player.lua file, why not just use love.keypressed() for detecting if the tab key was pressed or not?
Incoming Bullet Hell Shooter!
- Sun Sep 18, 2011 3:07 pm
- Forum: Games and Creations
- Topic: Simple Editable Shooter
- Replies: 9
- Views: 9915
Re: Simple Editable Shooter
This scares me ._. !!
- Fri Sep 16, 2011 6:43 pm
- Forum: Support and Development
- Topic: [Question] Commerical Development?
- Replies: 4
- Views: 3267
[Question] Commerical Development?
Hi there, I was just curious to know if anyone here knew how I would go about doing Commercial Development with the LOVE2D engine? Say I had my game created with the LOVE2D engine and it could be easily distributed into a .love file or compiled into a .exe using the "copy /b" command in co...