Search found 1459 matches
- Sun Jan 15, 2017 10:15 pm
- Forum: Ports
- Topic: LöveFTW - preview release
- Replies: 81
- Views: 203358
Re: LöveFTW - preview release
I think it does build, but it's not very usable. I don't think there's a single Löve game that will actually run properly on it. If it's important to you to have it working, then you or somebody else must finish the project. Me uploading my solution isn't going to fix anything, that would mean me do...
- Fri Jan 13, 2017 5:32 am
- Forum: Ports
- Topic: LöveFTW - preview release
- Replies: 81
- Views: 203358
Re: LöveFTW - preview release
LöveFTW isn't really in a working state, and I don't have time to develop it anymore. If anybody wants to take the project over, that'd be great, but otherwise it's dead ![Razz :P](./images/smilies/ms-razz.png)
![Razz :P](./images/smilies/ms-razz.png)
- Sun Jul 31, 2016 12:39 pm
- Forum: General
- Topic: Publishing Love games on Windows Store ?
- Replies: 2
- Views: 5250
Re: Publishing Love games on Windows Store ?
If you're talking about LöveFTW, the Löve port to Windows Apps, then no, as far as I know no games have been released on the Store. The UWP version is still not finished (and development is more or less abandoned for now).
- Mon Jul 25, 2016 10:49 am
- Forum: General
- Topic: [Poll] What version of LÖVE are you using?
- Replies: 9
- Views: 8278
Re: [Poll] What version of LÖVE are you using?
I didn't find an option in the poll for "I've given up and started coding everything in Assembler"... ![Sad :(](./images/smilies/ms-sad.png)
![Sad :(](./images/smilies/ms-sad.png)
- Thu Jul 21, 2016 7:32 am
- Forum: Ports
- Topic: [WIP] LovePSP - LOVE support for PSP system!
- Replies: 35
- Views: 47169
Re: [WIP] LovePSP - LOVE support for PSP system!
True words. I'm coding a game for the original Gameboy as we speak.Jasoco wrote:Hardware never dies.
- Thu Jul 21, 2016 7:30 am
- Forum: Ports
- Topic: CLove,port of Love into C/OpenGL ES 2.0
- Replies: 18
- Views: 29008
Re: CLove,port of Love into C/OpenGL ES 2.0
I think what your Readme.md lacks is some kind of motivation. What does Clöve do that Löve doesn't? What is the benefit for the game developer? You are totally right, you could say it lacks the required motivation to make you use it but I'm planning in adding a demo game as an example and hopefully...
- Tue Jul 19, 2016 5:58 am
- Forum: Ports
- Topic: CLove,port of Love into C/OpenGL ES 2.0
- Replies: 18
- Views: 29008
Re: CLove,port of Love into C/OpenGL ES 2.0
I think what your Readme.md lacks is some kind of motivation. What does Clöve do that Löve doesn't? What is the benefit for the game developer?
- Sun Jul 17, 2016 12:10 pm
- Forum: Ports
- Topic: CLove,port of Love into C/OpenGL ES 2.0
- Replies: 18
- Views: 29008
Re: CLove,port of Love into C/OpenGL ES 2.0
As for your "PS" question, the answer is undoubtedly "yes".
- Fri Jul 15, 2016 8:04 am
- Forum: General
- Topic: Post Your Favorite Puns!
- Replies: 2
- Views: 4501
Re: Post Your Favorite Puns!
Two radio transmitters are talking to each other.
- How was your cousin's wedding last weekend?
- Well, the reception was great!
- How was your cousin's wedding last weekend?
- Well, the reception was great!
- Mon Jun 20, 2016 4:51 am
- Forum: Ports
- Topic: LöveFTW - preview release
- Replies: 81
- Views: 203358
Re: LöveFTW - preview release
Development has unfortunately more or less stopped as I'm busy with other projects at the moment. I wouldn't exactly call is "safe for production", it's still a bit rough around the edges. Lots of things that aren't tested properly. It's based on Löve 0.10.1, and it SHOULD support Windows ...