Search found 6 matches

by imDread
Mon May 27, 2024 7:38 pm
Forum: General
Topic: Noita Lines In Love2D??
Replies: 4
Views: 955

Re: Noita Lines In Love2D??

im not trying to create any wand, im just confused how did they render every pixel on the screen , and simulate them to create diffrent lines and effects, if you know how just give me a very simple example.
by imDread
Mon May 27, 2024 10:25 am
Forum: General
Topic: Noita Lines In Love2D??
Replies: 4
Views: 955

Noita Lines In Love2D??

Im wondering how can i draw Noita-like lines in love2d, i tried using the "rough" line style, but didnt gave me the result that i was expecting. function love.load() love.window.setMode(500,500) love.graphics.setLineStyle("rough") end function love.draw() mx,my = love.mouse.getPo...
by imDread
Fri May 24, 2024 8:19 pm
Forum: Support and Development
Topic: [ SOLVED ] Having a problem with putting a function into a list
Replies: 2
Views: 546

[ SOLVED ] Having a problem with putting a function into a list

function Exit() love.event.quit() end F1 = Exit -- Ui Dementions UiHeight = 15 textOpacity = 0.1 textsClr = {{0.2,0.2,0.2}} textsFunctions {F1} -**Btw this code is written in love.load()**- im trying to put that function in a list but every time i do that it gives me this error : main.lua:120: atte...
by imDread
Mon May 20, 2024 2:57 pm
Forum: Support and Development
Topic: can some one fix this broken colision for me??
Replies: 1
Views: 668

can some one fix this broken colision for me??

--starting function explo(x) if x*x <=30 then return ((x*x)*1.1)/(x*1.01) else return x end end --Colisions (borders) function borderUp(y) if y <= 10 then return 10 else return y end end function borderDown(y) if y >= 390 then return 390 else return y end end --Colisions (ball colisions) function B...
by imDread
Mon May 20, 2024 10:54 am
Forum: Support and Development
Topic: i problem with making borders for my game
Replies: 1
Views: 629

i problem with making borders for my game

function explo(x) if x*x <=30 then return ((x*x)*1.1)/(x*1.01) else return x end end function border(y) if y <= 10 then return 10 else return y end end function love.load() _G.paddle1 = { x = 20,y=200,speed } _G.paddle2 = { x = 460,y=200,speed } end function love.update(dt) if love.keyboard.isDown(...