Search found 14 matches

by glass2d
Tue May 07, 2024 3:48 pm
Forum: General
Topic: [Help] Techniques for scaling
Replies: 24
Views: 2371

Re: [Help] Techniques for scaling

I've added videos of the behavior I am describing. 1. 480_270 -> Cam at 4/3 zoom no tearing, not character blur 2. 1440_810 -> Cam at 4/3 zoom * 4 with tearing, no character blur 3. floor_cam_player_blur -> Cam at 4/3 zoom * 4 with tearing, math.floor cam x, y `self:lockPosition(math.floor(camX), ma...
by glass2d
Mon May 06, 2024 6:02 pm
Forum: General
Topic: [Help] Techniques for scaling
Replies: 24
Views: 2371

[Help] Techniques for scaling

Background I'm new to LOVE and could use some guidance on navigating certain aspects. Currently, I'm developing a top-down pixel art game with a 16:9 aspect ratio. The native resolution of the game is set to 480 x 270, and I've implemented the HUMP library for creating a camera that tracks the play...
by glass2d
Sun Apr 21, 2024 9:19 pm
Forum: Support and Development
Topic: Input with Jump Buffer
Replies: 6
Views: 1155

Re: Input with Jump Buffer

Thanks all for the input. I was able to refactor and use a more modular input system which resolved the issue
by glass2d
Thu Apr 18, 2024 11:47 pm
Forum: Support and Development
Topic: Input with Jump Buffer
Replies: 6
Views: 1155

Input with Jump Buffer

I've implemented a jump buffer feature in my game, but I've encountered an issue: when I hold down the "d" key to move right, any jump triggered within the jump buffer window doesn't register until I release the "d" key. I'm seeking guidance on how to address this behavior and ai...