Search found 39 matches

by Simtex
Sun Sep 26, 2010 10:11 pm
Forum: Support and Development
Topic: Vector math question
Replies: 5
Views: 1733

Vector math question

I was messing around with getting a spaceship to fly around following the mouse cursor. Doing so required me to get a vector representing the spaceship then get one representing the mouse cursor, then finding out which way to turn the ship to get to the mouse cursor. From what I've read on various t...
by Simtex
Tue Sep 07, 2010 7:20 am
Forum: Support and Development
Topic: What's a better way of typing this?
Replies: 19
Views: 3278

Re: What's a better way of typing this?

First of all in Lua any variable other than "nil" and "false" is considered true, so you can shorten your if-statement to: if variable then variable = false else variable = true end That's a useful tip in general, but in this specific case the following is probably the easiest so...
by Simtex
Sat Jul 31, 2010 9:34 pm
Forum: General
Topic: Love, UPX, and you!
Replies: 17
Views: 4492

Love, UPX, and you!

Many of you are probably familiar with UPX (http://upx.sourceforge.net/), or "The Ultimate Packer For Executables". For those of you who aren't, and are thinking of distributing something you created with Love, I suggest you check it out. Here's a quick rundown of what it can do: Basically...
by Simtex
Sat Jul 31, 2010 8:47 pm
Forum: General
Topic: Love logos and graphics
Replies: 3
Views: 3117

Love logos and graphics

I really enjoy the various logos and graphics that Love has scattered around this site (and the old site). First of all, who did them? Nice job whoever you are. Second of all, would it be possible to get raw versions in a decent size? I grabbed the Love logo itself from the logo downloads that were ...
by Simtex
Thu Jul 15, 2010 5:32 am
Forum: Support and Development
Topic: Increase maximum value for love.graphics.setLineWidth
Replies: 7
Views: 1653

Re: Increase maximum value for love.graphics.setLineWidth

In my usual bad form, I'm bumping my own thread. I was wondering if I could add this to the issue tracker. I just want to make sure there isn't some fundamental reason this can't be done.
by Simtex
Thu Jun 10, 2010 7:35 am
Forum: Support and Development
Topic: Increase maximum value for love.graphics.setLineWidth
Replies: 7
Views: 1653

Increase maximum value for love.graphics.setLineWidth

Currently love.graphics.setLineWidth seems to be limited to a value of 10 (any higher number just defaults to 10). Is there some technical reason we can't increase this to be arbitrarily large? I've had a few cases it would have been nice. Thanks.
by Simtex
Fri Feb 12, 2010 5:52 am
Forum: General
Topic: need a bit of help with OOP in LUA
Replies: 2
Views: 1779

Re: need a bit of help with OOP in LUA

Since I don't know how familiar you are with Lua in general, my explanation may be hard to understand. First of all the specific problem you are having is because of this line: testplayer = player:new() In Lua terms, this line first runs the player:new() function, takes whatever value that function ...
by Simtex
Thu Feb 11, 2010 12:55 am
Forum: General
Topic: Additional LÖVE Libraries (ALL?)
Replies: 6
Views: 2195

Re: Additional LÖVE Libraries (ALL?)

I was actually going to post a similar thread in the forum, but I'll just put my thoughts here. I understand that the original LOVE design had more features, and that eventually a decision was made to cut the design back to a more bare-bones library. I don't disagree with that decision, as a messy A...
by Simtex
Tue Nov 17, 2009 12:41 am
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 107590

Re: 0.6.0 Update

Running Windows 7 here and the November 12th build of Love, File:write writes to "c:\users\(username)\Love" rather than the "%appdata%\Love" directory, is that intended? Also, when getting the save directory using love.filesystem.getSaveDirectory( ), the output looks like this: &...
by Simtex
Thu Oct 22, 2009 3:03 am
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 107590

Re: 0.6.0 Update

Should we be posting issues/bugs we are having with 0.6 builds, or should we wait until the final release since it's still a work in process?