Search found 39 matches
- Sun Sep 26, 2010 10:11 pm
- Forum: Support and Development
- Topic: Vector math question
- Replies: 5
- Views: 1733
Vector math question
I was messing around with getting a spaceship to fly around following the mouse cursor. Doing so required me to get a vector representing the spaceship then get one representing the mouse cursor, then finding out which way to turn the ship to get to the mouse cursor. From what I've read on various t...
- Tue Sep 07, 2010 7:20 am
- Forum: Support and Development
- Topic: What's a better way of typing this?
- Replies: 19
- Views: 3278
Re: What's a better way of typing this?
First of all in Lua any variable other than "nil" and "false" is considered true, so you can shorten your if-statement to: if variable then variable = false else variable = true end That's a useful tip in general, but in this specific case the following is probably the easiest so...
- Sat Jul 31, 2010 9:34 pm
- Forum: General
- Topic: Love, UPX, and you!
- Replies: 17
- Views: 4492
Love, UPX, and you!
Many of you are probably familiar with UPX (http://upx.sourceforge.net/), or "The Ultimate Packer For Executables". For those of you who aren't, and are thinking of distributing something you created with Love, I suggest you check it out. Here's a quick rundown of what it can do: Basically...
- Sat Jul 31, 2010 8:47 pm
- Forum: General
- Topic: Love logos and graphics
- Replies: 3
- Views: 3117
Love logos and graphics
I really enjoy the various logos and graphics that Love has scattered around this site (and the old site). First of all, who did them? Nice job whoever you are. Second of all, would it be possible to get raw versions in a decent size? I grabbed the Love logo itself from the logo downloads that were ...
- Thu Jul 15, 2010 5:32 am
- Forum: Support and Development
- Topic: Increase maximum value for love.graphics.setLineWidth
- Replies: 7
- Views: 1653
Re: Increase maximum value for love.graphics.setLineWidth
In my usual bad form, I'm bumping my own thread. I was wondering if I could add this to the issue tracker. I just want to make sure there isn't some fundamental reason this can't be done.
- Thu Jun 10, 2010 7:35 am
- Forum: Support and Development
- Topic: Increase maximum value for love.graphics.setLineWidth
- Replies: 7
- Views: 1653
Increase maximum value for love.graphics.setLineWidth
Currently love.graphics.setLineWidth seems to be limited to a value of 10 (any higher number just defaults to 10). Is there some technical reason we can't increase this to be arbitrarily large? I've had a few cases it would have been nice. Thanks.
- Fri Feb 12, 2010 5:52 am
- Forum: General
- Topic: need a bit of help with OOP in LUA
- Replies: 2
- Views: 1779
Re: need a bit of help with OOP in LUA
Since I don't know how familiar you are with Lua in general, my explanation may be hard to understand. First of all the specific problem you are having is because of this line: testplayer = player:new() In Lua terms, this line first runs the player:new() function, takes whatever value that function ...
- Thu Feb 11, 2010 12:55 am
- Forum: General
- Topic: Additional LÖVE Libraries (ALL?)
- Replies: 6
- Views: 2195
Re: Additional LÖVE Libraries (ALL?)
I was actually going to post a similar thread in the forum, but I'll just put my thoughts here. I understand that the original LOVE design had more features, and that eventually a decision was made to cut the design back to a more bare-bones library. I don't disagree with that decision, as a messy A...
- Tue Nov 17, 2009 12:41 am
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 107590
Re: 0.6.0 Update
Running Windows 7 here and the November 12th build of Love, File:write writes to "c:\users\(username)\Love" rather than the "%appdata%\Love" directory, is that intended? Also, when getting the save directory using love.filesystem.getSaveDirectory( ), the output looks like this: &...
- Thu Oct 22, 2009 3:03 am
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 107590
Re: 0.6.0 Update
Should we be posting issues/bugs we are having with 0.6 builds, or should we wait until the final release since it's still a work in process?