Search found 53 matches

by tourgen
Mon Apr 03, 2023 7:06 pm
Forum: Libraries and Tools
Topic: Storylets and Love2d
Replies: 38
Views: 26106

Re: Storylets and Love2d

OK, I think I understand. I'm thinking about implementation details too, of course. So NPCs respond to a limited set of world state variables, and what they say is selected based on the NPC's internal state as well as these external 'world state' variables, and not a pre-defined dialog tree of respo...
by tourgen
Mon Apr 03, 2023 6:56 pm
Forum: Libraries and Tools
Topic: Bezier tiles
Replies: 3
Views: 2223

Re: Bezier tiles

hey, nice work! I can think of a few fun and interesting things to do with this concept.
by tourgen
Sat Mar 25, 2023 2:56 pm
Forum: General
Topic: Need help with platformer game character- collider and jumping
Replies: 6
Views: 1995

Re: Need help with platformer game character- collider and jumping

Thanks for the link! Just looked through it. Could you explain what I should do with it? I'm a beginner. Will simply adding in the AABB collision-detection fix my game? If you're a beginner I recommend looking at the box-box collision function previously posted, re-writing it out until you understa...
by tourgen
Fri Mar 24, 2023 4:22 pm
Forum: Support and Development
Topic: Compute shaders support
Replies: 5
Views: 5097

Re: Compute shaders support

Fantastic news!
by tourgen
Wed Mar 22, 2023 6:11 pm
Forum: Games and Creations
Topic: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
Replies: 110
Views: 135520

Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

wow, really cool! An impressive project to be sure. Going to try your latest version and play around a bit.
by tourgen
Wed Mar 22, 2023 5:50 pm
Forum: Libraries and Tools
Topic: Storylets and Love2d
Replies: 38
Views: 26106

Re: Storylets and Love2d

I'm not exactly clear on storylets. Is the basic concept not to use a rigid tree structure to store and progress a story, but to present events based on a 'soup' of various variables stored in player and world state?
by tourgen
Wed Mar 22, 2023 5:47 pm
Forum: Libraries and Tools
Topic: Reaction diffusion (type of cellular automaton)
Replies: 10
Views: 13773

Re: Reaction diffusion (type of cellular automaton)

Also, you might be interested in these papers/references: Reaction-Diffusion by the Gray-Scott Model: Pearson's Parametrization https://mrob.com/pub/comp/xmorphia/ simulating slime mold https://cargocollective.com/sagejenson/physarum you might also be interested in Voronoi in glsl: https://www.youtu...
by tourgen
Wed Mar 22, 2023 5:42 pm
Forum: Libraries and Tools
Topic: Reaction diffusion (type of cellular automaton)
Replies: 10
Views: 13773

Re: Reaction diffusion (type of cellular automaton)

Is it possible to make a shader for it? Absolutely. This guy has excellent shader videos, and in fact did Game of Life in a shader. It uses a buffer texture to record state (of the previous evolution step). Game of Life is one of the original cellular automata algorithms. Apply different rules to p...
by tourgen
Wed Mar 22, 2023 5:37 pm
Forum: Libraries and Tools
Topic: GifCat -- Write GIFs in LOVE.
Replies: 21
Views: 21126

Re: GifCat -- Write GIFs in LOVE.

anyone using this? I tried the latest version and it compiled fine once I installed python. It seems to work fine. really neat little utility and an interesting example of how to provide C code to LuaJIT. At least that's what it looks like it does - compile some C code to a shared lib and provide ac...
by tourgen
Sat Mar 18, 2023 11:18 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1792
Views: 1530249

Re: What's everyone working on? (tigsource inspired)

pgimeno wrote: Sat Mar 18, 2023 9:43 pm Even easier to solve using a 1x1 px image which you can stretch to whatever size you want.

Code: Select all

local pixel = love.graphics.newImage(love.image.newImageData(1, 1, 'rgba8', '\255\255\255\255'))
...

love.graphics.draw(pixel, x, y, 0, xsize, ysize)
Thank you so much! Will use.