Search found 53 matches
- Mon Apr 03, 2023 7:06 pm
- Forum: Libraries and Tools
- Topic: Storylets and Love2d
- Replies: 38
- Views: 26106
Re: Storylets and Love2d
OK, I think I understand. I'm thinking about implementation details too, of course. So NPCs respond to a limited set of world state variables, and what they say is selected based on the NPC's internal state as well as these external 'world state' variables, and not a pre-defined dialog tree of respo...
- Mon Apr 03, 2023 6:56 pm
- Forum: Libraries and Tools
- Topic: Bezier tiles
- Replies: 3
- Views: 2223
Re: Bezier tiles
hey, nice work! I can think of a few fun and interesting things to do with this concept.
- Sat Mar 25, 2023 2:56 pm
- Forum: General
- Topic: Need help with platformer game character- collider and jumping
- Replies: 6
- Views: 1995
Re: Need help with platformer game character- collider and jumping
Thanks for the link! Just looked through it. Could you explain what I should do with it? I'm a beginner. Will simply adding in the AABB collision-detection fix my game? If you're a beginner I recommend looking at the box-box collision function previously posted, re-writing it out until you understa...
- Fri Mar 24, 2023 4:22 pm
- Forum: Support and Development
- Topic: Compute shaders support
- Replies: 5
- Views: 5097
Re: Compute shaders support
Fantastic news!
- Wed Mar 22, 2023 6:11 pm
- Forum: Games and Creations
- Topic: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
- Replies: 110
- Views: 135520
Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
wow, really cool! An impressive project to be sure. Going to try your latest version and play around a bit.
- Wed Mar 22, 2023 5:50 pm
- Forum: Libraries and Tools
- Topic: Storylets and Love2d
- Replies: 38
- Views: 26106
Re: Storylets and Love2d
I'm not exactly clear on storylets. Is the basic concept not to use a rigid tree structure to store and progress a story, but to present events based on a 'soup' of various variables stored in player and world state?
- Wed Mar 22, 2023 5:47 pm
- Forum: Libraries and Tools
- Topic: Reaction diffusion (type of cellular automaton)
- Replies: 10
- Views: 13773
Re: Reaction diffusion (type of cellular automaton)
Also, you might be interested in these papers/references: Reaction-Diffusion by the Gray-Scott Model: Pearson's Parametrization https://mrob.com/pub/comp/xmorphia/ simulating slime mold https://cargocollective.com/sagejenson/physarum you might also be interested in Voronoi in glsl: https://www.youtu...
- Wed Mar 22, 2023 5:42 pm
- Forum: Libraries and Tools
- Topic: Reaction diffusion (type of cellular automaton)
- Replies: 10
- Views: 13773
Re: Reaction diffusion (type of cellular automaton)
Is it possible to make a shader for it? Absolutely. This guy has excellent shader videos, and in fact did Game of Life in a shader. It uses a buffer texture to record state (of the previous evolution step). Game of Life is one of the original cellular automata algorithms. Apply different rules to p...
- Wed Mar 22, 2023 5:37 pm
- Forum: Libraries and Tools
- Topic: GifCat -- Write GIFs in LOVE.
- Replies: 21
- Views: 21126
Re: GifCat -- Write GIFs in LOVE.
anyone using this? I tried the latest version and it compiled fine once I installed python. It seems to work fine. really neat little utility and an interesting example of how to provide C code to LuaJIT. At least that's what it looks like it does - compile some C code to a shared lib and provide ac...
- Sat Mar 18, 2023 11:18 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1792
- Views: 1530249
Re: What's everyone working on? (tigsource inspired)
Thank you so much! Will use.pgimeno wrote: ↑Sat Mar 18, 2023 9:43 pm Even easier to solve using a 1x1 px image which you can stretch to whatever size you want.
Code: Select all
local pixel = love.graphics.newImage(love.image.newImageData(1, 1, 'rgba8', '\255\255\255\255')) ... love.graphics.draw(pixel, x, y, 0, xsize, ysize)