Search found 48 matches
- Wed Jul 26, 2023 11:23 pm
- Forum: Support and Development
- Topic: Can we do animations without using setViewport in Love2d?
- Replies: 4
- Views: 7866
Re: Can we do animations without using setViewport in Love2d?
I've never seen an issue with the way animations are usually done in Love2d and Lua. Actually, I wasn't even aware of "setViewport"...or in what sort of instance one would use that regarding animations.
- Wed Jul 26, 2023 10:56 pm
- Forum: Support and Development
- Topic: basic "blended" shadows on multiple layers
- Replies: 9
- Views: 6131
Re: basic "blended" shadows on multiple layers
Thank you very much Ross, that is precisely the effect I was going for, lovely. I'll probably make a function for setting/updated the canvases and such, just to keep things more tidy. Again, many thanks to everyone.
- Wed Jul 26, 2023 9:52 pm
- Forum: Support and Development
- Topic: Color blending help
- Replies: 6
- Views: 9061
Re: Color blending help
To render a sprite darker, but without any transparency, I think you could just set the red, green, and blue values before you draw whatever you want to draw, and then reset the color back to normal. If you don't want your sprites to be "see through", then there's no need to mess with alph...
- Mon Jul 24, 2023 10:03 pm
- Forum: Support and Development
- Topic: Trying to make platformer from scratch, how do I keep my player falling when it collides on the side?
- Replies: 3
- Views: 1096
Re: Trying to make platformer from scratch, how do I keep my player falling when it collides on the side?
Personally, I'm going to use "box2d" for my physics because it's already available in Love2d and does most of the work. However, for a nice tutorial on getting started with a simple platformer, you could check out https://sheepolution.com/learn/book/24 and maybe get some ideas. Also, attac...
- Fri Jul 21, 2023 12:27 am
- Forum: Support and Development
- Topic: basic "blended" shadows on multiple layers
- Replies: 9
- Views: 6131
Re: basic "blended" shadows on multiple layers
Thank you, everyone :) With your suggestions I (more or less) achieved the effect I was going for. However, I ended up having to use a second canvas and a sprite mask in order to properly draw shadows that appear directly on top of the sphere. Attached is the updated version. Any ideas for a better ...
- Thu Jul 20, 2023 12:12 am
- Forum: Support and Development
- Topic: basic "blended" shadows on multiple layers
- Replies: 9
- Views: 6131
Re: basic "blended" shadows on multiple layers
Alright, so I hope this little image illustrates things a bit. The "cloud" shadow is drawn above both the sphere and the sphere's shadow. What I'd like, is to have the "shadow" sprites -regardless of which order they are drawn- to be blended "equally"...which is to say,...
- Wed Jul 19, 2023 10:31 pm
- Forum: Support and Development
- Topic: basic "blended" shadows on multiple layers
- Replies: 9
- Views: 6131
Re: basic "blended" shadows on multiple layers
I had a look at your .love and through the code and to be honest I'm finding it hard to visualise what it is you're looking for. If you could put together a mock-up showing how you imagine the effect would work it might help show what you mean. :) No problem, when I have a bit more time I'll make a...
- Wed Jul 19, 2023 3:24 am
- Forum: Support and Development
- Topic: basic "blended" shadows on multiple layers
- Replies: 9
- Views: 6131
basic "blended" shadows on multiple layers
I've not had much luck with "special fx" or "post-processing" stuff, and shaders are still mostly a complete mystery to me. That said, after perusing the stencil, canvas, and blendmode entries in the wiki, I did manage to cobble together something for simple sprite based "bl...
- Tue Jul 18, 2023 11:51 pm
- Forum: General
- Topic: Is Love2D really for me?
- Replies: 21
- Views: 30764
Re: Is Love2D really for me?
A game is more or less just a collection of problems, each requiring some sort of solution, and Love2d has helped me understand just how much is going on "behind the scenes" in even a very basic game. Even if you keen more to frameworks, it's always good idea to use/check engines from tim...
- Tue Jul 18, 2023 10:23 pm
- Forum: General
- Topic: Is Love2D really for me?
- Replies: 21
- Views: 30764
Re: Is Love2D really for me?
Everyone else has already given some good takes, but why not throw mine in too: Try other engines for a bit. The reason I chose to use Love is because I sat down with over half a dozen different assorted engines and frameworks, gave each one a week of my time, then decided which I felt most product...