Search found 44 matches
- Mon Nov 20, 2023 4:20 am
- Forum: Games and Creations
- Topic: Untitled RPG Project
- Replies: 36
- Views: 46133
Re: Untitled RPG Project
The art style is interesting...kind of a vibrant, digital oil painting vibe. I like it. There are so many options and methods for turn-based combat that it may be difficult to settle on just one. The main issue is that you can never really predict the behavior or temperament of the player...so, if p...
- Thu Aug 10, 2023 2:24 am
- Forum: Libraries and Tools
- Topic: Simplifying loves learning curve
- Replies: 12
- Views: 15361
Re: Simplifying loves learning curve
I personally found "sheepolution" to be a wonderful starting point, as well as rvagamejams "learn to love". It begins with introductory ideas, expands on those, then puts everything together into small examples of specific types of games. Most concepts covered will be used over a...
- Sat Jul 29, 2023 3:16 am
- Forum: Support and Development
- Topic: Shader implementation in LÖVE and resources to study (+ shockwave and swirl shader attached)
- Replies: 12
- Views: 15425
Re: Shader implementation in LÖVE and resources to study (+ shockwave and swirl shader attached)
So far I've only been able to slightly modify shaders that others have scripted...but don't have a very solid understanding of how they actually work. Aside from "the book of shaders", I'm not aware of many other comprehensive guides for absolute beginners that don't assume a fair bit of p...
- Sat Jul 29, 2023 2:17 am
- Forum: Games and Creations
- Topic: LOST [Released]!!
- Replies: 20
- Views: 15953
Re: LOST [Released]!!
Deleting moonshine gives full fps yes, BUT: Youve thrown in way too much code. Evidently the startup time is horrible and the cpu usage is above 60%. For you next project you should question everything you write if it is really necessary. For reference a game like this should not have a startup tim...
- Thu Jul 27, 2023 1:22 am
- Forum: General
- Topic: Favourite inspiring/unique games
- Replies: 60
- Views: 106412
Re: Favourite inspiring/unique games
Fallout, the original (dos)...I haven't played any of the sequels (...) You defiantly should, especially New Vegas! The sequels are in my "to do" list, along with a dozen other games. At the moment, I'm still attempting to complete a few old ps1 titles (like Parasite Eve), while balancing...
- Thu Jul 27, 2023 12:02 am
- Forum: General
- Topic: Favourite inspiring/unique games
- Replies: 60
- Views: 106412
Re: Favourite inspiring/unique games
Fallout, the original (dos)...I haven't played any of the sequels, but I feel a lot of nostalgia for the first game in the series. Aside from the post-apocalyptic setting, there was a fair bit of "dark humor", and the world was rather expansive. The biggest draw for me, however, was that h...
- Wed Jul 26, 2023 11:23 pm
- Forum: Support and Development
- Topic: Can we do animations without using setViewport in Love2d?
- Replies: 4
- Views: 7477
Re: Can we do animations without using setViewport in Love2d?
I've never seen an issue with the way animations are usually done in Love2d and Lua. Actually, I wasn't even aware of "setViewport"...or in what sort of instance one would use that regarding animations.
- Wed Jul 26, 2023 10:56 pm
- Forum: Support and Development
- Topic: basic "blended" shadows on multiple layers
- Replies: 9
- Views: 5863
Re: basic "blended" shadows on multiple layers
Thank you very much Ross, that is precisely the effect I was going for, lovely. I'll probably make a function for setting/updated the canvases and such, just to keep things more tidy. Again, many thanks to everyone.
- Wed Jul 26, 2023 9:52 pm
- Forum: Support and Development
- Topic: Color blending help
- Replies: 6
- Views: 8632
Re: Color blending help
To render a sprite darker, but without any transparency, I think you could just set the red, green, and blue values before you draw whatever you want to draw, and then reset the color back to normal. If you don't want your sprites to be "see through", then there's no need to mess with alph...
- Mon Jul 24, 2023 10:03 pm
- Forum: Support and Development
- Topic: Trying to make platformer from scratch, how do I keep my player falling when it collides on the side?
- Replies: 3
- Views: 1038
Re: Trying to make platformer from scratch, how do I keep my player falling when it collides on the side?
Personally, I'm going to use "box2d" for my physics because it's already available in Love2d and does most of the work. However, for a nice tutorial on getting started with a simple platformer, you could check out https://sheepolution.com/learn/book/24 and maybe get some ideas. Also, attac...