Search found 54 matches

by SugarRayLua
Sat Aug 26, 2023 7:26 am
Forum: Libraries and Tools
Topic: MiniIDE: live code inside a LOVE app
Replies: 13
Views: 25999

MiniIDE: live code inside a LOVE app

Hello, LÖVE Community, we’d like to introduce “MiniIDE”! MiniIDE was created so that developers can live-code LÖVE scripts inside of LÖVE itself. Its initial target was mobile iOS developers who lack options to live-code Love2D on their devices, but it has been tested on Windows, MacOS, Linux, iOS (...
by SugarRayLua
Tue Aug 15, 2023 7:47 am
Forum: Games and Creations
Topic: Krol - A turn based isometric dungeon crawler
Replies: 27
Views: 19560

Re: Krol - A turn based isometric dungeon crawler

Hi, @Thierry, I apologize, I thought I was keeping up with your development and see I missed a lot of your posts. I'll take a look at your new releases in terms of functionality for iOS the next couple of days and get back to you. To answer your question about DevilutionX, I had posted their general...
by SugarRayLua
Tue Aug 15, 2023 2:48 am
Forum: Support and Development
Topic: Any intermediary love objects that will allow importing images from outside the Love source folder on iOS?
Replies: 5
Views: 915

Any intermediary love objects that will allow importing images from outside the Love source folder on iOS?

Hello. I've been trying to learn the subtleties about how to save and import different data into my love projects. It seems that at least on Love iOS, love.filesystem can only read and write to the source folder which contains my .love file. I'd like to be able to read and write to other locations: ...
by SugarRayLua
Sat Apr 22, 2023 4:36 am
Forum: Games and Creations
Topic: Krol - A turn based isometric dungeon crawler
Replies: 27
Views: 19560

Re: Krol - A turn based isometric dungeon crawler

Awesome, progress, @Thierry! Were you going to build in yet auto-recognition of mobile OS to disable custom cursors so can continue to run on mobile OS? Also, you like any additional input from outside the Love2D community? I was thinking of posting notice of what you are doing on the devilutionX of...
by SugarRayLua
Tue Feb 14, 2023 8:00 am
Forum: Games and Creations
Topic: Krol - A turn based isometric dungeon crawler
Replies: 27
Views: 19560

Re: Krol - A turn based isometric dungeon crawler

Thanks, @Thierry. I agree with you 100% on the first Diablo (I remember playing it for hours when it first came out). Thanks for considering the iOS version; if you don't end up doing he iOS version, perhaps you could just release a .love version where the user can disable the custom cursors. That w...
by SugarRayLua
Mon Feb 13, 2023 8:10 am
Forum: Games and Creations
Topic: Krol - A turn based isometric dungeon crawler
Replies: 27
Views: 19560

Re: Krol - A turn based isometric dungeon crawler

Krol_iPAD.gif @Thierry, The basics of the game seem to work well and run on Love2D on the iPad once I removed the custom cursor references (see attached video). Perhaps later on in development you'd consider an alternative option instead of the custom cursor interface? The iPads with trackpad/mouse...
by SugarRayLua
Sun Feb 12, 2023 8:00 pm
Forum: Games and Creations
Topic: Krol - A turn based isometric dungeon crawler
Replies: 27
Views: 19560

Re: Krol - A turn based isometric dungeon crawler

Thanks for that further information, @Thierry.

I'll try testing it out without the cursor. At least for the iPad mobile device, it has a trackpad with mouse features so can still use mouse commands with Krol but just can't set a custom cursor.

Have a good upcoming week :-)
by SugarRayLua
Sun Feb 12, 2023 7:56 pm
Forum: Libraries and Tools
Topic: Breezefield: a lightweight windfield alternative (love.physics wrapper)
Replies: 15
Views: 70297

Re: Breezefield: a lightweight windfield alternative (love.physics wrapper)

Hi. I'm a newbie learning physics in Love2d and found both your Breezefield library and the Winfield library are great helps to simplify my coding. Can Breezefield create angle rotated shapes like one can with this love.physics base command: shape = love.physics.newRectangleShape( x, y, width, heigh...