Search found 160 matches

by Bobble68
Mon Jan 30, 2023 11:02 am
Forum: Support and Development
Topic: Rotate image on a quad
Replies: 17
Views: 6059

Re: Rotate image on a quad

darkfrei wrote: Sun Jan 29, 2023 10:15 pm You can use meshes for it:
Ah I see! I'm unfamilar with meshes (this is the first I knew love could handle them), so I'll look into them. Is this any better than just drawing a quad big enough to fill the entire screen?
by Bobble68
Sun Jan 29, 2023 8:40 pm
Forum: Support and Development
Topic: Rotate image on a quad
Replies: 17
Views: 6059

Re: Rotate image on a quad

Is that what you were describing? Not quite - the main issue is that it needs to be a repeating texture, like so: Untitled.png Here is what I'm currently working with, which works untill you need to rotate the texture around a point image = love.graphics.newImage("anImage.png") function l...
by Bobble68
Sun Jan 29, 2023 7:26 pm
Forum: Support and Development
Topic: Rotate image on a quad
Replies: 17
Views: 6059

Rotate image on a quad

Hello there LÖVE forums, I am once again asking for your knowledge and assistance. I've been working on a game with a level editor where you can draw out polygons for the level platforms, and now I have made it so you can convert them into physics objects. Each platform has a repeating texture, whic...
by Bobble68
Thu Jan 26, 2023 11:53 am
Forum: Support and Development
Topic: Physics objects not quite touching
Replies: 4
Views: 2942

Re: Physics objects not quite touching

My bet would be on inappropriate setting of love.physics.setMeter(). It is recommended to create shapes no larger than 10 times the scale. This is important because Box2D is tuned to work well with shape sizes from 0.1 to 10 meters. The default meter scale is 30. https://love2d.org/wiki/love.physic...
by Bobble68
Tue Jan 24, 2023 11:50 am
Forum: Support and Development
Topic: Physics objects not quite touching
Replies: 4
Views: 2942

Physics objects not quite touching

Hi all! I've been using Love's physics engine for my game, however I've noticed that fixtures seem to be slightly bigger than they should be, causing there to be small gaps between them, and I'm not sure what's causing it. I know this can be fixed by just reducing the fixtures' size relative to the ...
by Bobble68
Sun Dec 11, 2022 5:21 pm
Forum: Support and Development
Topic: Can't manage to filesystem.write nor filesystem.createDirectory
Replies: 14
Views: 6666

Re: Can't manage to filesystem.write nor filesystem.createDirectory

Andlac028 wrote: Sun Dec 11, 2022 2:47 pm
Bobble68 wrote: Sun Dec 11, 2022 2:06 pm windows is ok with /, but other systems prefer \
No, Linux and OS X uses / as path separator, only Windows uses \, but it usually also allows /.

Ah good to know, I wasn't sure.
by Bobble68
Sun Dec 11, 2022 2:06 pm
Forum: Support and Development
Topic: Can't manage to filesystem.write nor filesystem.createDirectory
Replies: 14
Views: 6666

Re: Can't manage to filesystem.write nor filesystem.createDirectory

I ran this code on my Windows computer, seems to be working fine, creating a file in my roaming folder. I'm not too familiar with Linux, but I think this is probably a permissions issue. This probably won't work, but try changing local r, m = love.filesystem.write("/abc", "abc") ...
by Bobble68
Sun Dec 11, 2022 1:45 pm
Forum: Support and Development
Topic: Trouble using stencil()
Replies: 1
Views: 1481

Trouble using stencil()

Hi there, I'm trying to use love.graphics.stencil(), but am having trouble trying to get it to do exactly what I want. I'm able to successfully use the function like this love.graphics.stencil(stencilFunction, "replace", 1) However, I want to be able to pass arguments into stencilFunction(...
by Bobble68
Wed Nov 30, 2022 11:34 pm
Forum: Support and Development
Topic: Physics max velocity tied to framerate
Replies: 3
Views: 3200

Re: Physics max velocity tied to framerate

Ideally I'd like a way to bypass the max speed altogether, though I'm starting to think that may not be possible.

This is my first time using love's physics, so I based the code off of the tutorial for it. How would I go about untying it from the framerate?
by Bobble68
Wed Nov 30, 2022 9:31 pm
Forum: Support and Development
Topic: Physics max velocity tied to framerate
Replies: 3
Views: 3200

Physics max velocity tied to framerate

Hi there! I've been making a game with some flight simulation in it, and I decided to use love's inbuilt physics engine. However, I noticed some weird behaviour in my game. Occasionally, it would just slow you down randomly, as well as there being a max velocity. I had a hunch, so I added a sleep in...