Search found 104 matches
- Sat Aug 26, 2023 1:22 pm
- Forum: Support and Development
- Topic: Having trouble with bump when different objects are on the screen
- Replies: 2
- Views: 638
Having trouble with bump when different objects are on the screen
I started following a tutorial for bump and for the most part everything was working smoothly; however, I am having some issues and glitches for when the player interacts with different objects. I've seen issues like this before where the player is unable to jump in bump or after it jumps onto anoth...
- Wed Aug 23, 2023 10:56 am
- Forum: Support and Development
- Topic: I'm having trouble understanding filtering collisions in bump.lua
- Replies: 2
- Views: 715
Re: I'm having trouble understanding filtering collisions in bump.lua
All the filters boil down to is that for each collider that you want to update, you provide a function. This function takes the currently updating collider, and the object it is colliding with as arguments. You can then resolve the collision based on the different objects' attributes or behavior (i...
- Tue Aug 22, 2023 3:22 pm
- Forum: Support and Development
- Topic: I'm having trouble understanding filtering collisions in bump.lua
- Replies: 2
- Views: 715
I'm having trouble understanding filtering collisions in bump.lua
I was interested in bump.lua because it seemed like it had the best physics that the games I want to create needed; however, what has put me off about it was it's complexity. Box2D and Winfield are very simple to implement but getting bump to work on a simple platformer was almost impossible for me....
- Mon Aug 14, 2023 8:39 pm
- Forum: Support and Development
- Topic: How would I made a randomly generated map for my game?
- Replies: 4
- Views: 820
Re: How would I made a randomly generated map for my game?
I can understand making a random tile map which I don't find too difficult, but I am having trouble figuring out how to implement noise so that my map isn't too random. For example, I am interested creating a maze game and I don't want love to accidentally create a maze with no exit. The maze with ...
- Mon Aug 14, 2023 8:37 pm
- Forum: Support and Development
- Topic: I'm having problems with collisions in my game
- Replies: 2
- Views: 2619
I'm having problems with collisions in my game
I am using Box2D for my physics and I am having trouble my player clipping into the walls and getting stuck in mid air, I am trying to simulate zero gravity in my game or at least an underwater feel so I'm not sure if that could be the cause The controls are the standard "WASD" I also have...
- Mon Aug 14, 2023 3:34 pm
- Forum: Support and Development
- Topic: How would I made a randomly generated map for my game?
- Replies: 4
- Views: 820
How would I made a randomly generated map for my game?
I can understand making a random tile map which I don't find too difficult, but I am having trouble figuring out how to implement noise so that my map isn't too random. For example, I am interested creating a maze game and I don't want love to accidentally create a maze with no exit.
- Sun Aug 13, 2023 8:26 pm
- Forum: Support and Development
- Topic: How would I go about making a flashlight effect in Love2D?
- Replies: 5
- Views: 1278
Re: How would I go about making a flashlight effect in Love2D?
Oh yeah that's very useful! it's basically what I am looking forXugro wrote: ↑Sun Aug 13, 2023 8:20 pm I attached a simple example that works without shaders.
Thanks to SD.Chatane for the image (licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)).
- Sun Aug 13, 2023 8:25 pm
- Forum: Support and Development
- Topic: How would I go about making a flashlight effect in Love2D?
- Replies: 5
- Views: 1278
Re: How would I go about making a flashlight effect in Love2D?
I searched for forum posts relating to the subject and I found a user example of this however the love file doesn't seem to be working. I heard that it involves the use of shaders however I want to keep my project as simple as possible. Like this? https://love2d.org/forums/viewtopic.php?p=244842#p2...
- Sun Aug 13, 2023 7:14 pm
- Forum: Support and Development
- Topic: How would I go about making a flashlight effect in Love2D?
- Replies: 5
- Views: 1278
How would I go about making a flashlight effect in Love2D?
I searched for forum posts relating to the subject and I found a user example of this however the love file doesn't seem to be working. I heard that it involves the use of shaders however I want to keep my project as simple as possible.
- Mon Jul 24, 2023 10:59 pm
- Forum: Support and Development
- Topic: Trying to make platformer from scratch, how do I keep my player falling when it collides on the side?
- Replies: 3
- Views: 1097
Re: Trying to make platformer from scratch, how do I keep my player falling when it collides on the side?
Personally, I'm going to use "box2d" for my physics because it's already available in Love2d and does most of the work. However, for a nice tutorial on getting started with a simple platformer, you could check out https://sheepolution.com/learn/book/24 and maybe get some ideas. Also, atta...