Search found 112 matches

by marclurr
Mon Aug 15, 2022 11:59 am
Forum: Games and Creations
Topic: Nano Ninja - LOWREZJAM
Replies: 5
Views: 2211

Nano Ninja - LOWREZJAM

Hello, I decided to make an entry for Lowrezjam this year. It can be played in the browser on itch.io , I'll attach the .love file here as well. For anybody having a nose though the source code, please don't judge me! I've been stuck in a bit of rut with regards to completing projects so I was hopin...
by marclurr
Wed Aug 03, 2022 11:17 am
Forum: General
Topic: Gradient ... effect ... shader?
Replies: 10
Views: 3958

Re: Gradient ... effect ... shader?

Your example actually might work and look better with something called an emission map. This video shows an example of how to do this in Unity, but the principle is the same in Love. You might then be able to use a gaussian blur or something similar on top of that to get the look you're after, or yo...
by marclurr
Wed Aug 03, 2022 10:48 am
Forum: General
Topic: Gradient ... effect ... shader?
Replies: 10
Views: 3958

Re: Gradient ... effect ... shader?

This might give you somewhere to start. When i was testing locally img.png was a circle in that orange colour you posted. Everything else in the image was blank (i.e., rgba(0,0,0,0)). This shader will blend any colour in the image with the value in 'c1' (red in my example), based on that pixel's dis...
by marclurr
Thu Jul 28, 2022 9:02 am
Forum: Support and Development
Topic: Pixel art smooth scrolling how?
Replies: 12
Views: 4684

Re: Pixel art smooth scrolling how?

Seems I may have been wrong, Box2D doesn't implement a fixed timestep update internally. In case anyone is interested, I did find another interesting site which shows an example implementation of a fixed update with interpolation to handle the remaining time in the accumulator. In my head the interp...
by marclurr
Wed Jul 27, 2022 1:36 pm
Forum: Support and Development
Topic: Pixel art smooth scrolling how?
Replies: 12
Views: 4684

Re: Pixel art smooth scrolling how?

Given you're using the built in physics, which I suspect uses a fixed timestep update internally (someone correct me if I'm wrong), I think your problem was due to fractional timestep building up in the accumulator after each frame. I had this problem myself which I solved by consuming the full delt...
by marclurr
Tue Jul 26, 2022 1:10 pm
Forum: Support and Development
Topic: [SOLVED] love.graphics.stencil problem
Replies: 4
Views: 2391

Re: love.graphics.stencil problem

Ah I see what you mean. It seems you were just missing a boolean parameter to love.graphics.stencil. By default it clears the current stencil buffer. This new example does the same thing but using two draws to the stencil. The only difference is the boolean true on the second call. local mx = love.g...
by marclurr
Tue Jul 26, 2022 11:18 am
Forum: Support and Development
Topic: [SOLVED] love.graphics.stencil problem
Replies: 4
Views: 2391

Re: love.graphics.stencil problem

Must admit I've not used stencils before, and I'm not really sure why yours doesn't work without messing about some more, but the below does render a circle with a "hole" in the centre using a stencil. Hope it puts you on the right track. local mx = love.graphics.getWidth() / 2 local my = ...
by marclurr
Fri Jul 22, 2022 12:41 pm
Forum: Games and Creations
Topic: Aarstider [Released]
Replies: 30
Views: 45110

Re: Aarstider [Released]

Very nice. Love the art, the flat coloured player sprite somehow fits in perfectly with the more detailed background art. I actually didn't realise it was supposed to help me relax before bed so I might give it another run through tonight :)
by marclurr
Fri Jul 22, 2022 7:52 am
Forum: General
Topic: You know how you start a new project and it goes south fast?
Replies: 7
Views: 3530

Re: You know how you start a new project and it goes south fast?

This is essentially what caused me to lose interest in my previous project. However, I'm also in a very nice flow with a new one at the moment :)

You've not given anything away there so now I'm looking forward to seeing what you publish soon!
by marclurr
Thu Jul 21, 2022 8:11 am
Forum: Support and Development
Topic: progressive system for platformer game not working
Replies: 2
Views: 2005

Re: progressive system for platformer game not working

The first thing I noticed is you have defined Player:bounds() twice, once in main.lua and once in Player.lua. I commented out the implementation in main.lua. Then inside your commented code you have this block: -- level stuff if Level < 10 and Level ~= 10 then Player.boundDirection = "up" ...