Search found 107 matches

by marclurr
Mon Jun 06, 2022 7:55 am
Forum: General
Topic: Several images to spritesheet
Replies: 3
Views: 1819

Re: Several images to spritesheet

You can do it with Aseprite (at least on windows). If all the frames of your animation are named following some convention like idle_1.png, idle_2.png, run_1.png, run_2.png when you open one of the files it will ask you if you want to import the other files as animation frames. You can then just exp...
by marclurr
Mon May 30, 2022 2:05 pm
Forum: Support and Development
Topic: How to convert mouse position to relative coords
Replies: 2
Views: 1700

Re: How to convert mouse position to relative coords

There's a nice video by javidx9 channel that shows how to do this. https://www.youtube.com/watch?v=ukkbNKTgf5U&t=1s
by marclurr
Mon May 23, 2022 7:34 am
Forum: Games and Creations
Topic: A Platformer game i made
Replies: 17
Views: 5464

Re: A Platformer game i made

Not bad at all! Fullscreen doesn't work for me though. It just displays at the same size at the top left of a fullscreen window.
by marclurr
Fri May 20, 2022 8:16 am
Forum: Games and Creations
Topic: SURPRISE GAME: BAD WRITER
Replies: 24
Views: 18762

Re: SURPRISE GAME: BAD WRITER

Awesome work! I always find stories like this inspiring, a fun little game that just caught on.

Out of interest, how did the Switch port go; Is there already a port of Love available to those who've signed the relevant NDA, or did you have to port it yourself?
by marclurr
Wed May 18, 2022 7:25 am
Forum: Support and Development
Topic: A Confusing OOP Problem
Replies: 5
Views: 2764

Re: A Confusing OOP Problem

Apologies I misread beginContact and endContact as being scoped to PlayState. As your player object is a member of PlayState you'll have to find a way to make that available outside of that object (the simplest, dirtiest way would be a global variable instead). That said as ReFreezed points out, tho...
by marclurr
Tue May 17, 2022 2:49 pm
Forum: Support and Development
Topic: A Confusing OOP Problem
Replies: 5
Views: 2764

Re: A Confusing OOP Problem

I believe the issue is in PlayState.lua, you have the following: function beginContact(a, b, collision) -- 3rd argument: contact object created upon collision Char:beginContact(a, b, collision) end function endContact(a, b, collision) Char:endContact(a, b, collision) end when you probably want funct...
by marclurr
Mon May 16, 2022 12:16 pm
Forum: Support and Development
Topic: Adding Hitboxes
Replies: 2
Views: 2263

Re: Adding Hitboxes

Without being able to see "Map1.lua", I suspect you just have to change

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gameMap["Walls"]
on line 30 to

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gameMap.layers["Walls"]