Search found 107 matches
- Thu Mar 14, 2024 8:52 pm
- Forum: Support and Development
- Topic: love.data.pack() no idea how to work it
- Replies: 3
- Views: 2348
Re: love.data.pack() no idea how to work it
This example stores 2 numbers serialised using pack in a file and reads them back with unpack. love.filesystem.setIdentity("pack_test") local fmt = "II" love.filesystem.write("highscore.bin", love.data.pack("data", fmt, 123, 456)) local readData = love.filesys...
- Tue Feb 27, 2024 6:16 pm
- Forum: Support and Development
- Topic: I can't seem to get LOVE to start
- Replies: 1
- Views: 767
Re: I can't seem to get LOVE to start
Haven't looked at the tutorial but you get this error when there's no code for Love to run. Have you checked that you definitely have a file called main.lua under E:/Love Game?
- Mon Feb 26, 2024 10:28 am
- Forum: Games and Creations
- Topic: [LOVEJAM 2024] Defenders of the Shrine
- Replies: 0
- Views: 6251
[LOVEJAM 2024] Defenders of the Shrine
About Defenders of the Shrine is a mixture of top-down shooter and tower defence. You're tasked with defending a shrine which inexplicably transforms the carcasses of executed slimes into currency. Use it to purchase items, upgrades and helpers in the shop before triggering the next wave of slimes ...
- Fri Jan 12, 2024 9:09 am
- Forum: Support and Development
- Topic: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
- Replies: 20
- Views: 283912
Re: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
There is a bit of 'jittering' but it's most likely the fluctuating delta time. As for graphical artefacts, I didn't notice any. That said, you can get a bit of persistence of vision with a large block of colour moving on a pure black background, which can look a bit like a ghost image. Is that what ...
- Thu Jan 11, 2024 3:20 pm
- Forum: Support and Development
- Topic: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
- Replies: 20
- Views: 283912
Re: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
Your link leads nowhere (for me at least). It would be easier for people to offer help if you attach your .love here directly.
- Tue Jan 09, 2024 6:49 pm
- Forum: Support and Development
- Topic: [SOLVED] Canvas rendering issue in Android.
- Replies: 2
- Views: 79901
Re: Canvas rendering issue in Android.
I had the same issue, it's to do with DPI scaling on mobile devices. Create your canvas like this:
Code: Select all
love.graphics.newCanvas(WIDTH, HEIGHT, { dpiscale = 1})
- Thu Jan 04, 2024 5:37 pm
- Forum: Support and Development
- Topic: [SOLVED] Variables that have integers being read as nil
- Replies: 2
- Views: 32571
Re: Variables that have integers being read as nil
You're accessing those fields like this:
But you never assign enemy in your loop. You probably have a global table called enemy that you're referencing instead.
Code: Select all
enemy.damage
...
enemy.attackCooldown
- Wed Dec 13, 2023 1:15 pm
- Forum: Games and Creations
- Topic: I created and published my first game! Loaded (PS1, 1995) clone
- Replies: 5
- Views: 16525
Re: I created my first game!
That's really fun. I only stopped playing because I couldn't figure out where I had been vs where I hadn't been, the level is really big! It would be nice if there was some feedback for when your bullets hit an enemy and I did notice if you walk into the wall where there's a door the collision glitc...
- Tue Dec 05, 2023 8:40 am
- Forum: General
- Topic: What are your programming stories?
- Replies: 5
- Views: 21416
Re: What are your programming stories?
The programming thing I've done that amuses me the most was when I got really into spin classes for a short period about 10 years ago. My gym released them for booking in their online portal 3 days in advance at some god awful time of the morning. I kept missing out on the good timeslots so I wrote ...
- Sun Dec 03, 2023 12:53 pm
- Forum: Support and Development
- Topic: Is there a way in Love2D to determine which side of a window is being resized?
- Replies: 4
- Views: 12087
Re: Is there a way in Love2D to determine which side of a window is being resized?
Yeah, if it wasn't clear, I was suggesting to use the position when handling the resize event. It wouldn't work without both pieces of information.