Search found 90 matches

by UnixRoot
Sun Jun 18, 2023 6:27 pm
Forum: Support and Development
Topic: Efficient way to apply two textures to the same mesh?
Replies: 10
Views: 7107

Re: Efficient way to apply two textures to the same mesh?

Each vertex already has RGBA vertex color attributes that you can use.
by UnixRoot
Sun Jun 18, 2023 4:44 pm
Forum: Support and Development
Topic: Source Code of a Löve2D Game is not readable
Replies: 14
Views: 6952

Re: Source Code of a Löve2D Game is not readable

Yes, there are LuaJIT decompilers
by UnixRoot
Sun Jun 18, 2023 3:58 pm
Forum: Support and Development
Topic: Efficient way to apply two textures to the same mesh?
Replies: 10
Views: 7107

Re: Efficient way to apply two textures to the same mesh?

He's using the same texture, just different UV's. So it should be possible with only one mesh and a shader.
by UnixRoot
Sun Jun 18, 2023 12:55 pm
Forum: Support and Development
Topic: Efficient way to apply two textures to the same mesh?
Replies: 10
Views: 7107

Re: Efficient way to apply two textures to the same mesh?

I haven't done it before, but it's possible to use 2 different UV values with custom vertex attributes that you send to a shader.
by UnixRoot
Sun Jun 18, 2023 12:53 pm
Forum: Games and Creations
Topic: Pixel Polygon Creator 2000
Replies: 6
Views: 3843

Re: Pixel Polygon Creator 2000

You don't need to use massive canvases. They only have to have the size of the screen. You can do the scrolling by streaming new vertex coordinates to your meshes.
by UnixRoot
Sat Jun 17, 2023 6:33 pm
Forum: Games and Creations
Topic: Pixel Polygon Creator 2000
Replies: 6
Views: 3843

Re: Pixel Polygon Creator 2000

Bobble68 wrote: Sat Jun 17, 2023 6:28 pm The main reason I avoided using canvases was so that I could have multiple grids at different angles and scales.
You can use multiple canvases, and you can scale and rotate each one differently
by UnixRoot
Sat Jun 17, 2023 4:44 pm
Forum: Games and Creations
Topic: Pixel Polygon Creator 2000
Replies: 6
Views: 3843

Re: Pixel Polygon Creator 2000

The main suggestion was to use meshes with a repeating texture rather than canvases, which made sense to me but it would be hard to make these meshes in the right style. Why not use both together? You can draw multiple meshes to a scaled up canvas. poly.love I would do something like this. For more...
by UnixRoot
Sat Jun 17, 2023 8:42 am
Forum: General
Topic: Where are you from?
Replies: 29
Views: 20662

Re: Where are you from?

tourgen wrote: Fri Jun 16, 2023 5:55 pm Russia is really part of Asia and not Europe
Russia is part of both continents, Europe and Asia.
by UnixRoot
Thu Jun 15, 2023 7:44 am
Forum: Games and Creations
Topic: Mipo Puppetmaker, out on app store (free)
Replies: 2
Views: 2501

Re: Mipo Puppetmaker, out on app store (free)

darkfrei wrote: Wed Jun 14, 2023 10:29 am Nice, but I don't like horrors.
That's why I don't have mirrors
by UnixRoot
Sat Jun 10, 2023 5:45 pm
Forum: General
Topic: Where are you from?
Replies: 29
Views: 20662

Re: Where are you from?

Rigachupe wrote: Sat Jun 10, 2023 5:42 pm
UnixRoot wrote: Sat Jun 10, 2023 4:27 pm
Rigachupe wrote: Sat Jun 10, 2023 3:30 pm Only 10 options available for a pool.
And only 7 continents on our planet :awesome:
Don't forget the Atlantis. It is under water. :D
See, you forgot that too. :megagrin: