Search found 90 matches
- Thu Jul 06, 2023 7:17 am
- Forum: Games and Creations
- Topic: Piadrane
- Replies: 2
- Views: 1909
Re: Piadrane
Any help?
- Tue Jul 04, 2023 7:42 am
- Forum: Support and Development
- Topic: Image Blurring..
- Replies: 4
- Views: 1020
Re: Image Blurring..
I didn't mean the filter mode, but disabling mip mapping completely for the image. But I'm still not sure if you're talking about edge bleeding or blur. Is the whole image blurry or only the edges? Please show the part of your original code where you set the filter mode and create the images. And a ...
- Mon Jul 03, 2023 7:14 pm
- Forum: Support and Development
- Topic: Image Blurring..
- Replies: 4
- Views: 1020
Re: Image Blurring..
Do you mean blurring or edge bleeding? Edge bleeding can happen if you scale up textures that are part of a bigger texture atlas. You can use array textures or disable mip mapping, if you don't want edge bleeding.
- Mon Jul 03, 2023 1:53 pm
- Forum: Games and Creations
- Topic: Piadrane
- Replies: 2
- Views: 1909
Re: Piadrane
Doesn't work on my MS-DOS machine. I only get a black screen and the PC freezes. Pentium 233 MMX 16 MB RAM 2 MB Elsa Winner S3 Trio 64V+ graphics card Yamaha Audician 32+ sound card Edit: Tried it on another period correct MS-DOS PC Pentium 166 8 MB RAM 2 MB Tseng Labs ET6000 Sound Blaster 16 Same b...
- Tue Jun 27, 2023 8:28 pm
- Forum: General
- Topic: Is Love2D still being updated?
- Replies: 5
- Views: 1409
Re: Is Love2D still being updated?
There will be 11.5 soon and 12 is in development too.
- Wed Jun 21, 2023 9:59 am
- Forum: Support and Development
- Topic: Diagonal RPG Collission!!
- Replies: 17
- Views: 4824
Re: Diagonal RPG Collission!!
Speed is the time rate at which an object is moving along a path, while velocity is the rate and direction of an object's movement. It's not the same, velocity is a vector.
- Wed Jun 21, 2023 8:53 am
- Forum: Support and Development
- Topic: Is there a way draw raw data in real time?
- Replies: 3
- Views: 2572
Re: Is there a way draw raw data in real time?
You'd be better off using an ImageData, and updating an Image with its contents each frame with :replacePixels. This, and using FFI pointers and C structs, for a huge performance boost. It's fast enough for FullHD software rendering with 300+ FPS, even on my potato PC. https://i.ibb.co/mvn9PkN/love...
- Mon Jun 19, 2023 12:21 pm
- Forum: Games and Creations
- Topic: In the Heavens - Demo 0.1.12
- Replies: 54
- Views: 995717
Re: In the Heavens - Demo 0.1.4
Runs way better. 15 FPS and massive stuttering vs fluid 60 FPS with only a few drops if I fly faster.
- Mon Jun 19, 2023 10:13 am
- Forum: Support and Development
- Topic: Efficient way to apply two textures to the same mesh?
- Replies: 10
- Views: 7174
Re: Efficient way to apply two textures to the same mesh?
Yep, simple shaders like in your case are pretty easy to write, even without much knowledge. If you know what you want to achieve, it's straight forward.
- Mon Jun 19, 2023 6:57 am
- Forum: Support and Development
- Topic: Efficient way to apply two textures to the same mesh?
- Replies: 10
- Views: 7174
Re: Efficient way to apply two textures to the same mesh?
You mean 2 different UV sets for multi texturing? I've never done it myself but I would search the web for GLSL shaders from others who have done multi texturing like light mapping or AO before and adapt it to Love2D. Custom vertex attributes and how to use them, is explained in the Wiki. But I thin...