Search found 627 matches
- Wed May 15, 2024 5:30 pm
- Forum: Support and Development
- Topic: whats the best way to make general colision detection?
- Replies: 4
- Views: 166
Re: whats the best way to make general colision detection?
Thats a broad question and largely depends on what type of game, how many objects are on the screen or even how many pixels the game has. Losely there are 3 approaches to this: Mapping based - Where the entire viewable area is mapped to a table, that means around 10-100 pixel are grouped together as...
- Sat May 04, 2024 6:52 pm
- Forum: Support and Development
- Topic: Bottons activating when I maintain them on touchscreen
- Replies: 3
- Views: 691
Re: Bottons activating when I maintain them on touchscreen
Putting this in the touchpress callback looks like an error to me.
Put this in the update loop instead.
Put this in the update loop instead.
- Fri May 03, 2024 4:55 pm
- Forum: General
- Topic: Need some help guys!
- Replies: 5
- Views: 1083
Re: Need some help guys!
+1 is the the only math most games need.
- Fri May 03, 2024 4:12 pm
- Forum: Support and Development
- Topic: Help with "fade out" effect
- Replies: 3
- Views: 606
Re: Help with "fade out" effect
That .love is packaged incorrectly. I see no fading at all here and i am not sure what exactly you need. But you dont need to have multiple canvases for it. If you just want a fading trail then the smartest solution is to have a table full of positions that you just prepend (table insert) the curren...
- Thu May 02, 2024 7:12 pm
- Forum: General
- Topic: Is LÖVE good enough for a big metroidvania game?
- Replies: 6
- Views: 860
Re: Is LÖVE good enough for a big metroidvania game?
Löve has a better performance than anything else i am aware of.
- Wed May 01, 2024 4:17 pm
- Forum: General
- Topic: Image format size pickle
- Replies: 19
- Views: 1865
Re: Image format size pickle
Yea but i need to infuse the transparency between that.
I have not tried yet but i will probably generate it in Löve itself so i end up with a badly compressed png here.
I have not tried yet but i will probably generate it in Löve itself so i end up with a badly compressed png here.
- Wed May 01, 2024 3:06 pm
- Forum: General
- Topic: Image format size pickle
- Replies: 19
- Views: 1865
Re: Image format size pickle
Oh wow thanks for finding these, so i tried them on the 10mb file and it gave a 40% reduction to 6mb. But THEN i tried them on a file where i already added an alpha layer and did the cutout and the reduction was over 60%. I can live with that. I also found another stupid method: just save the file a...
- Wed May 01, 2024 2:09 pm
- Forum: General
- Topic: Image format size pickle
- Replies: 19
- Views: 1865
Re: Image format size pickle
Yes knorke i know how masks work and they are in consideration, i just dont like using them for this tasks.
I just tried optipng, that sounded promising, i was looking for exatly that, BUT it only reduced the 10.8mb file to a lousy 10.4mb which is even worse than having gimp do it.
I just tried optipng, that sounded promising, i was looking for exatly that, BUT it only reduced the 10.8mb file to a lousy 10.4mb which is even worse than having gimp do it.
- Wed May 01, 2024 1:26 am
- Forum: Support and Development
- Topic: I always get this error code
- Replies: 3
- Views: 657
Re: I always get this error code
" squarex = squarex + square * dt"
This line makes no sense whatsoever. Yure multiplying by a table.
This line makes no sense whatsoever. Yure multiplying by a table.
- Wed May 01, 2024 12:18 am
- Forum: General
- Topic: Image format size pickle
- Replies: 19
- Views: 1865
Re: Image format size pickle
Linking a thread where myself posted "i am doing the same" :D Yea i can drop in a thread loading lib, but i dont think this fits how this tool is working. The end result is kinda supposed to look like a loot room in doom. Students will upload a picture of their paintings or sculptures and ...