Search found 9 matches

by criptych
Tue Jul 16, 2013 5:18 pm
Forum: Support and Development
Topic: Linking DLL modules
Replies: 5
Views: 4591

Re: Linking DLL modules

Yes, official LÖVE 0.8.0 builds for Windows have Lua statically linked (for VC++ runtime library IO and distribution reasons) and they do not export the symbols. Yes, the clean solution is to rebuild LÖVE and linking with a dynamic Lua instead (in that case, you also want the dynamic VC++ runtime l...
by criptych
Tue Jul 16, 2013 10:10 am
Forum: Support and Development
Topic: Linking DLL modules
Replies: 5
Views: 4591

Re: Linking DLL modules

But linking statically with Lua from multiple modules is known to cause issues. As stated, if possible I want to link dynamically against the same Lua instance as LÖVE itself, which AFAICT on Windows is statically linked into the executable. If that's the case, I either need to link against the exec...
by criptych
Tue Jul 16, 2013 2:50 am
Forum: Support and Development
Topic: Linking DLL modules
Replies: 5
Views: 4591

Linking DLL modules

So I've been writing this module in C++ to use with LÖVE. I've gotten it working with the command-line Lua interpreter, but now I want to test it in LÖVE proper, and I don't know what to link it against. Using "love/lib/x86/.../lua51.lib" gives me a "lua51.dll not found" error at...
by criptych
Wed Jan 26, 2011 2:49 am
Forum: General
Topic: What Languages Do You Know?
Replies: 45
Views: 21902

Re: What Languages Do You Know?

Let's see here... I'll go with alphabetical order: assembly (Allegrex, ARM7, x86, Z80-DMG), BASIC (mainly QBASIC and Visual Basic), C/C++/C#, HTML, Java, Lua (of course!), Pascal (Turbo Pascal, Delphi), PHP, Python, XML. I've also learned a little D, Javascript, and perl, but not really enough to sa...
by criptych
Thu Jan 13, 2011 5:24 am
Forum: General
Topic: 4KB Explosions Contest
Replies: 136
Views: 44392

Re: 4KB Explosions Contest

I had a submission, but it was totally blown away by BlackBulletIV's. :o Must go back and work on it some more.
by criptych
Wed Jan 12, 2011 9:52 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1489248

Re: What's everyone working on? (tigsource inspired)

Among other things, a LOVEly modern rendition of the rather old-school game "NanoTank." (Old-old-OLD, as in this game was for Windows 3.1 , old-school.) So far it loads level data, loads and saves player data, and has some basic gameplay (left-click to set destination, right-click to manip...
by criptych
Tue Jan 11, 2011 10:56 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1002169

Re: Avatars: OBEY!

Seconded! What composite mode did you use? I couldn't get the colors to look right, so I just twiddled with the original logo image.
by criptych
Thu Dec 30, 2010 2:03 am
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1002169

Re: Avatars: OBEY!

BlackBulletIV wrote:Ha ha ha, nice take on Ebay. :rofl:
Thanks. ^^ I tried to do the 'e' as well, but I'm not that good with the GIMP.
by criptych
Wed Dec 29, 2010 9:54 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1002169

Re: Avatars: OBEY!

I was linked here by friends from luaplayer.org, and always wondered what was up with the avatars. Now I know. :)

Is this compliant? -->