Search found 788 matches

by togFox
Thu May 16, 2024 11:10 am
Forum: General
Topic: What is your pet coding peeve?
Replies: 0
Views: 10

What is your pet coding peeve?

I enjoy writing functions. Learning new things. Researching techniques I don't know of. Refactoring. Debugging. Play testing. I like all that. Really really dislike gui/graphics and interfaces (keyboards etc). 105% of my projects are print to console and rarely move beyond that level of sophisticati...
by togFox
Tue May 14, 2024 9:55 pm
Forum: General
Topic: Polygon is too bitmap.
Replies: 5
Views: 249

Re: Polygon is too bitmap.

polygon and image are different beasts maybe so it might not be the filter but agree it should be the default option.
by togFox
Tue May 14, 2024 11:09 am
Forum: General
Topic: Polygon is too bitmap.
Replies: 5
Views: 249

Re: Polygon is too bitmap.

img:setFilter("linear", "nearest")


??
by togFox
Sun May 12, 2024 5:37 am
Forum: Games and Creations
Topic: Madcrawl (alpha build) - "Traditional" Roguelike
Replies: 13
Views: 3699

Re: Madcrawl (alpha build) - "Traditional" Roguelike

> So the top one is better?
Yes - top one is better.

I think there is LoS but only after you've committed to an attack. I didn't try escape.

Didn't find the mind transfer. Now I'm curious about that that does ...

Welcome back. You were on vacation for a month?
by togFox
Thu May 09, 2024 9:48 pm
Forum: Games and Creations
Topic: VELA
Replies: 4
Views: 420

Re: VELA

I think it's intended to be a brain storming, planning, mind mapping tool to help creativity. Maybe.

Your kick starter might be better if you explain who would use this and why. Stars and constellation doesn't mean much without context.
by togFox
Sat May 04, 2024 10:24 am
Forum: Support and Development
Topic: Question about breakout - ball and paddle collison
Replies: 3
Views: 793

Re: Question about breakout - ball and paddle collison

Suck and see. :) You haven't explained what alternate trig/vector solutions you've considered but that sample code above seems to be fine. The ball coming off the ends of the bat will have a larger horizontal velocity. The arbitrary_constant should be set at 1 and then tweaked up or down to magnify ...
by togFox
Sat May 04, 2024 3:44 am
Forum: Games and Creations
Topic: Hwarang v1 - sword fighting card game
Replies: 1
Views: 977

Hwarang v1 - sword fighting card game

https://i.postimg.cc/R0ct7rzH/promo1.png A card game that brings sword fighting to life. Simple to learn, hard to master. Learn when to advance, dodge, strike and counter. Learn how to strike without being struck. Features: - only 10 cards to learn but so many combinations available - three bots wi...
by togFox
Mon Apr 29, 2024 2:46 am
Forum: General
Topic: Sprite speed
Replies: 4
Views: 1290

Re: Sprite speed

I would suggest making the jump from anim8 to rolling your own animation functions is not hard. If you're new to Lua or Love then keep doing what you're doing but consider learning about quads and tracking frames in your own table. You'll find stepping up to that level is not really hard and you'll ...
by togFox
Mon Apr 22, 2024 1:05 pm
Forum: Support and Development
Topic: Alternate Windows's save directory for love.filesystem
Replies: 4
Views: 1003

Re: Alternate Windows's save directory for love.filesystem

My ocd is equally triggered. This works on Windows. Not sure about other os. https://github.com/EngineerSmith/nativefs I test for the os the love file is using and if it is Windows then I save to my preferred location (not 'roaming') and if it's not Windows then use vanilla love.filesystem. I don't ...