Search found 782 matches

by togFox
Sat May 04, 2024 10:24 am
Forum: Support and Development
Topic: Question about breakout - ball and paddle collison
Replies: 2
Views: 129

Re: Question about breakout - ball and paddle collison

Suck and see. :) You have explained what alternate trig/vector solutions you've considered but that sample code above seems to be fine. The ball coming off the ends of the bat will have a larger horizontal velocity. The arbitrary_constant should be set at 1 and then tweaked up or down to magnify the...
by togFox
Sat May 04, 2024 3:44 am
Forum: Games and Creations
Topic: Hwarang v1 - sword fighting card game
Replies: 0
Views: 66

Hwarang v1 - sword fighting card game

https://i.postimg.cc/R0ct7rzH/promo1.png A card game that brings sword fighting to life. Simple to learn, hard to master. Learn when to advance, dodge, strike and counter. Learn how to strike without being struck. Features: - only 10 cards to learn but so many combinations available - three bots wi...
by togFox
Mon Apr 29, 2024 2:46 am
Forum: General
Topic: Sprite speed
Replies: 4
Views: 426

Re: Sprite speed

I would suggest making the jump from anim8 to rolling your own animation functions is not hard. If you're new to Lua or Love then keep doing what you're doing but consider learning about quads and tracking frames in your own table. You'll find stepping up to that level is not really hard and you'll ...
by togFox
Mon Apr 22, 2024 1:05 pm
Forum: Support and Development
Topic: Alternate Windows's save directory for love.filesystem
Replies: 4
Views: 475

Re: Alternate Windows's save directory for love.filesystem

My ocd is equally triggered. This works on Windows. Not sure about other os. https://github.com/EngineerSmith/nativefs I test for the os the love file is using and if it is Windows then I save to my preferred location (not 'roaming') and if it's not Windows then use vanilla love.filesystem. I don't ...
by togFox
Sun Apr 21, 2024 9:38 pm
Forum: General
Topic: A question you can't answer: how to determine credits
Replies: 7
Views: 564

Re: A question you can't answer: how to determine credits

How would you figure out payment before hand given everything is so subjective?

What would signal a "probably fair" arrangement?
by togFox
Sun Apr 21, 2024 11:58 am
Forum: Games and Creations
Topic: brickz - a highly addictive brick game
Replies: 6
Views: 2552

Re: brickz - a highly addictive brick game

Nice one. Chaotic. I know it has a black and white theme but perhaps there are blocks I can hit that trigger the special effects instead of them happening randomly?

Nice work.
by togFox
Sun Apr 21, 2024 4:30 am
Forum: General
Topic: A question you can't answer: how to determine credits
Replies: 7
Views: 564

Re: A question you can't answer: how to determine credits

I guess for me, thinking about that a bit more, as a one-man-band, I do all the coding, the graphics and the audio. Audio is usually royalty free (with credits) from ppl like our own Eric Matyas. I can't do graphics so that is royalty free d/l's or AI generated. The coding is me of course. I found t...
by togFox
Sat Apr 20, 2024 1:45 am
Forum: General
Topic: A question you can't answer: how to determine credits
Replies: 7
Views: 564

A question you can't answer: how to determine credits

In my mind, every LOVE project that is reasonably mature has three components: a) creative designing and software coding/engineering (usually same person) b) audio (music and effects) b) visuals (graphics and images inc animations) Hypothetical, if you were had to put a percentage of work effort for...
by togFox
Thu Apr 11, 2024 2:39 pm
Forum: General
Topic: Lua
Replies: 2
Views: 1305

Re: Lua

by togFox
Sun Apr 07, 2024 1:36 am
Forum: Games and Creations
Topic: Madcrawl (alpha build) - "Traditional" Roguelike
Replies: 11
Views: 2897

Re: Madcrawl (alpha build) - "Traditional" Roguelike

- your title has "unicorn blood sacrfice" (not mad crawl) - instructions on first screen is v helpful - messages appear at the top AND the bottom. V confusing. Suggest you drop the one at the bottom and just fill the log at the top. - graphics is awesome - the 'confused' effect where keys ...