Search found 223 matches

by Gunroar:Cannon()
Wed Apr 21, 2021 12:46 pm
Forum: General
Topic: Server move incoming, expect a little bit of downtime
Replies: 15
Views: 3557

Re: Server move incoming, expect a little bit of downtime

Haha, you changed the icon for posts from long posts having a scrolling list with a flame icon. And really long ones having a lightbulb idea thingy...I think. Either that or I'm just seeing things and its always been like that :crazy:
by Gunroar:Cannon()
Wed Apr 21, 2021 11:11 am
Forum: Support and Development
Topic: Getting a server for a love2d game
Replies: 31
Views: 18730

Re: Getting a server for a love2d game

Xii wrote: Wed Apr 21, 2021 10:33 am Check your spelling. receive is a tricky word to get right. re-ce-ive
:brows: :brows: :brows: :brows: :o
When i said reciece it was a typo but...
download.jpg
download.jpg (4.23 KiB) Viewed 35 times
Wow, I can't believe I didn't see that :ultrahappy: . Thnx for clearing this up.
by Gunroar:Cannon()
Wed Apr 21, 2021 9:30 am
Forum: Support and Development
Topic: Sending me the admob love 11.x
Replies: 0
Views: 40

Sending me the admob love 11.x

I'm having trouble with gitting/cloning/getting the admob version. It seems here I have a connection that's to bad for bitbucket :cry: . Could someone who has it/ can get it pls send it to me by posting it if they can. thnx
by Gunroar:Cannon()
Wed Apr 21, 2021 9:21 am
Forum: Support and Development
Topic: Getting a server for a love2d game
Replies: 31
Views: 18730

Re: Getting a server for a love2d game

I checked it now and it said udp has no index reciecefrom() and recieve, does this happen?
by Gunroar:Cannon()
Tue Apr 20, 2021 5:52 pm
Forum: Support and Development
Topic: Efficiently drawing a grid map
Replies: 19
Views: 665

Re: Efficiently drawing a grid map

You could draw the whole map to a canvas, and then just draw the canvas each frame. The problem there would likely be texture size, depending on how big your map is. Or you could draw a screenful to a canvas, or slightly more than a screenful to give you a bit of scrolling before you need to redraw...
by Gunroar:Cannon()
Mon Apr 19, 2021 2:33 pm
Forum: Games and Creations
Topic: [WIP] N-Ring, 2D racing or cars
Replies: 3
Views: 3199

Re: [WIP] N-Ring, 2D racing or cars

Looking good!
Edit: I just realized that this thread is old -_- ...So How far are you now.
by Gunroar:Cannon()
Mon Apr 19, 2021 1:18 pm
Forum: Support and Development
Topic: Jumper heuristics
Replies: 4
Views: 223

Re: Jumper heuristics

Hmmm
..so using pathfinder:setHeuristic(custom heuristic) doesn't work...?
by Gunroar:Cannon()
Sun Apr 18, 2021 11:24 pm
Forum: General
Topic: Favourite unique games
Replies: 0
Views: 164

Favourite unique games

Hey everyone. I'm talking about unicorns today. What are your favourite games of uniqueness? :ultrashocked: Wait, what does this mean? Well I mean games that, not necessarily are your favourite to play, but that you give a thumbs up and like due to the way the devs did stuff. It could be you haven't...
by Gunroar:Cannon()
Sun Apr 18, 2021 11:06 pm
Forum: Support and Development
Topic: Efficiently drawing a grid map
Replies: 19
Views: 665

Re: Efficiently drawing a grid map

They are of the same size, thnx pgimeno, though can't I order it when the map is loaded, if it's just one big map, then just put it into an imagedata(what's up with me and imageData :crazy: )
by Gunroar:Cannon()
Sun Apr 18, 2021 5:40 pm
Forum: Games and Creations
Topic: Borkmen: An incompleted simplex noise, state machine project
Replies: 3
Views: 3688

Re: Borkmen: An uncompleted simplex noise, state machine project

If anyone has any feedback after checking it, maybe if they found a problem(that could help me later), it will be appreciated. ^^
Note: could work on desktop if paddy.lua and other small things are adjusted