
Search found 223 matches
- Wed Apr 21, 2021 12:46 pm
- Forum: General
- Topic: Server move incoming, expect a little bit of downtime
- Replies: 15
- Views: 3552
Re: Server move incoming, expect a little bit of downtime
Haha, you changed the icon for posts from long posts having a scrolling list with a flame icon. And really long ones having a lightbulb idea thingy...I think. Either that or I'm just seeing things and its always been like that 

- Wed Apr 21, 2021 11:11 am
- Forum: Support and Development
- Topic: Getting a server for a love2d game
- Replies: 31
- Views: 18730
- Wed Apr 21, 2021 9:30 am
- Forum: Support and Development
- Topic: Sending me the admob love 11.x
- Replies: 0
- Views: 40
Sending me the admob love 11.x
I'm having trouble with gitting/cloning/getting the admob version. It seems here I have a connection that's to bad for bitbucket
. Could someone who has it/ can get it pls send it to me by posting it if they can. thnx

- Wed Apr 21, 2021 9:21 am
- Forum: Support and Development
- Topic: Getting a server for a love2d game
- Replies: 31
- Views: 18730
Re: Getting a server for a love2d game
I checked it now and it said udp has no index reciecefrom() and recieve, does this happen?
- Tue Apr 20, 2021 5:52 pm
- Forum: Support and Development
- Topic: Efficiently drawing a grid map
- Replies: 19
- Views: 646
Re: Efficiently drawing a grid map
You could draw the whole map to a canvas, and then just draw the canvas each frame. The problem there would likely be texture size, depending on how big your map is. Or you could draw a screenful to a canvas, or slightly more than a screenful to give you a bit of scrolling before you need to redraw...
- Mon Apr 19, 2021 2:33 pm
- Forum: Games and Creations
- Topic: [WIP] N-Ring, 2D racing or cars
- Replies: 3
- Views: 3198
Re: [WIP] N-Ring, 2D racing or cars
Looking good!
Edit: I just realized that this thread is old -_- ...So How far are you now.
Edit: I just realized that this thread is old -_- ...So How far are you now.
- Mon Apr 19, 2021 1:18 pm
- Forum: Support and Development
- Topic: Jumper heuristics
- Replies: 4
- Views: 221
Re: Jumper heuristics
Hmmm
..so using pathfinder:setHeuristic(custom heuristic) doesn't work...?
..so using pathfinder:setHeuristic(custom heuristic) doesn't work...?
- Sun Apr 18, 2021 11:24 pm
- Forum: General
- Topic: Favourite unique games
- Replies: 0
- Views: 164
Favourite unique games
Hey everyone. I'm talking about unicorns today. What are your favourite games of uniqueness? :ultrashocked: Wait, what does this mean? Well I mean games that, not necessarily are your favourite to play, but that you give a thumbs up and like due to the way the devs did stuff. It could be you haven't...
- Sun Apr 18, 2021 11:06 pm
- Forum: Support and Development
- Topic: Efficiently drawing a grid map
- Replies: 19
- Views: 646
Re: Efficiently drawing a grid map
They are of the same size, thnx pgimeno, though can't I order it when the map is loaded, if it's just one big map, then just put it into an imagedata(what's up with me and imageData
)

- Sun Apr 18, 2021 5:40 pm
- Forum: Games and Creations
- Topic: Borkmen: An incompleted simplex noise, state machine project
- Replies: 3
- Views: 3684
Re: Borkmen: An uncompleted simplex noise, state machine project
If anyone has any feedback after checking it, maybe if they found a problem(that could help me later), it will be appreciated. 
Note: could work on desktop if paddy.lua and other small things are adjusted

Note: could work on desktop if paddy.lua and other small things are adjusted