Search found 8 matches

by JRascall
Sat Dec 11, 2010 5:34 am
Forum: Support and Development
Topic: Collision Detection
Replies: 2
Views: 1293

Collision Detection

Can some one help me with my collision, I want it to check if the v width and height hits the ply width and height and remove the bunny? for i, v in pairs (bunnys) do if v.width - 30 < ply.width then table.remove(bunnys, i) else v.y = v.y + BunnySpeed end end I am unsure what I'd have to put on in t...
by JRascall
Fri Dec 10, 2010 4:00 pm
Forum: Support and Development
Topic: Game making help.
Replies: 12
Views: 4800

Re: Game making help.

Well being a lua newb :) I find some of Zac's code interesting and helpful because he has showed me how I can use tables and for loops for different things.

Just a point different people learn differently and most programming books go on repetition and practice is the best way to learn.
by JRascall
Sat Dec 04, 2010 2:18 am
Forum: Support and Development
Topic: Floating
Replies: 17
Views: 5767

Re: Floating

Thanks for that, Its helped me out alot, any chance you would know how make a floaty effect so its constantly moving, am guessing using a loop?
by JRascall
Fri Dec 03, 2010 11:52 pm
Forum: Support and Development
Topic: Floating
Replies: 17
Views: 5767

Re: Floating

I get that but is text only static? or does text have to be images for em to move?
by JRascall
Fri Dec 03, 2010 11:15 pm
Forum: Support and Development
Topic: Floating
Replies: 17
Views: 5767

Re: Floating

Sorry, but am coming from a (limited) C# and XNA background and never used a draw function.
Ok well Ill work on it follow some tutorials or somin thing, any way thanks.
by JRascall
Fri Dec 03, 2010 10:47 pm
Forum: Support and Development
Topic: Floating
Replies: 17
Views: 5767

Re: Floating

I only made a variable for TextTitle because I tried to use it like a instance.. and the random colours is for me because Its only a example.. also " TitleFont = love.graphics.newFont("WTD.ttf", 64) -- creating a font every frame is extremely bad -- as if firefox would need to downloa...
by JRascall
Fri Dec 03, 2010 10:14 pm
Forum: Support and Development
Topic: Floating
Replies: 17
Views: 5767

Re: Floating

Oh sorry, No I want so the text items like moves alittle bit so its say unstable 'floating' if you get me?
by JRascall
Fri Dec 03, 2010 9:33 pm
Forum: Support and Development
Topic: Floating
Replies: 17
Views: 5767

Floating

Ok so coming from a c# background from college, I've tried LUA with love2d and so far successful results. But I've been adding all my code to main.lua and running that currently heres my code -- Rascalls Game Source Code - Main.lua -- function love.draw() Title() MenuItems() end function love.update...