Search found 260 matches

by RNavega
Sun May 05, 2024 12:00 am
Forum: Support and Development
Topic: Question about breakout - ball and paddle collison
Replies: 3
Views: 170

Re: Question about breakout - ball and paddle collison

If that results in a fun behavior then that's golden. I'd also try an alternative where the current bat X speed is added to the ball X speed. This would let the player drag the bat when the ball is about to hit, to make the ball speed up or speed down horizontally, like you can kinda do in air hocke...
by RNavega
Fri May 03, 2024 4:42 am
Forum: General
Topic: Is LÖVE good enough for a big metroidvania game?
Replies: 5
Views: 247

Re: Is LÖVE good enough for a big metroidvania game?

Löve uses LuaJIT as the script interpreter: https://luajit.org/luajit.html
LuaJIT has been extensively used in production (though that seems to be with servers, embedded systems etc rather than games) and is very fast.
by RNavega
Thu May 02, 2024 9:48 pm
Forum: Support and Development
Topic: Have some troubles with Animation again
Replies: 7
Views: 307

Re: Have some troubles with Animation again

You're making some elementary mistakes. This is usually the sign of "biting more than you can chew" (trying to do something above your current experience level). Ideally you want to enter Flow, where the challenge is very close to your skills, otherwise, if it's too hard you'll suffer from...
by RNavega
Wed May 01, 2024 12:46 am
Forum: Support and Development
Topic: Have some troubles with Animation again
Replies: 7
Views: 307

Re: Have some troubles with Animation again

What you have in there is different than what they said though: player.currentAnimation = {walkingDownAnimation, walkingUpAnimation, walkingRightAnimation, walkingLeftAnimation} You're making a table of tables. But 'player.currentAnimation' should be a reference to a single of those animation tables...
by RNavega
Wed May 01, 2024 12:41 am
Forum: General
Topic: Image format size pickle
Replies: 19
Views: 665

Re: Image format size pickle

And if we imagine a whole class result of paintings, thats 30 students, and we try to flip "rooms" it has to reload 300mb from the sd card everytime as opposed to 30. Thats not a lot by modern standarts but still a loading time. It's probably out of scope, but taking e-commerce as a refer...
by RNavega
Tue Apr 30, 2024 11:22 pm
Forum: General
Topic: Image format size pickle
Replies: 19
Views: 665

Re: Image format size pickle

My bigger beef with that is not even the space taken but loading these files causes stuttering, but ohwell that just imitates professional software these days. Hm, I think the only solution to that is to move the loading to a child thread, similar to the code in this: https://love2d.org/forums/view...
by RNavega
Tue Apr 30, 2024 1:00 am
Forum: Support and Development
Topic: Chroma Key Shader
Replies: 1
Views: 177

Re: Chroma Key Shader

Did you create the video, and if so, can you make it into like a PNG image sequence instead? If the video is short (like your studio logo), an image sequence would work fine. The reason I'm asking is that while you can try to derive the alpha channel from the RGB channels, it's a lossy process. If y...
by RNavega
Sun Apr 28, 2024 11:08 pm
Forum: General
Topic: Image format size pickle
Replies: 19
Views: 665

Re: Image format size pickle

Yet another approach is to reduce the fidelity of the images. I'm sure we've seen GIFs around the web that look "decent", and the fidelity of those is very reduced, with 256 colors total. So instead of having a 32 bit image (RGBA8888), having it as a 16 bit image (RGB565) with the alpha as...
by RNavega
Sun Apr 28, 2024 12:18 am
Forum: General
Topic: Image format size pickle
Replies: 19
Views: 665

Re: Image format size pickle

You'd need to consult the (embedded) GPU of your RasPi if it supports the compressed formats, using this: https://love2d.org/wiki/love.graphics.getImageFormats Something else to try is making an FFI binding to libavif (preferably), or libwebp. They're both modern compressed image formats that suppor...
by RNavega
Sat Apr 27, 2024 5:57 am
Forum: General
Topic: Image format size pickle
Replies: 19
Views: 665

Re: Image format size pickle

There are compressed image formats that support transparency, scroll down to the Compressed Formats table: https://love2d.org/wiki/PixelFormat The DXT5 format (Microsoft DirectDraw Surface DXT5) seems the best match. ImageMagick seems to read and write those. Also, if you don't need one of the color...