Search found 281 matches

by RNavega
Mon Sep 28, 2020 9:58 pm
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
Replies: 218
Views: 490547

Re: Groverburger's 3D Engine (G3D) New and Improved!

Thanks for the question. g3d is a rewrite and renaming of SS3D. SS3D's code was very messy, bloated, inefficient, and all-around cumbersome to use. The code eventually got bad enough that I didn't even understand half of it myself. I decided a few months ago that I should just rewrite the whole thi...
by RNavega
Sun Sep 27, 2020 11:56 am
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
Replies: 218
Views: 490547

Re: Groverburger's 3D Engine (G3D) New and Improved!

@groveburger what exactly is the history involving G3D and SS3D? - G3D's code has more recent commits, while SS3D is older but has more features (it also supports that UV-less OBJ loader that people are talking about). - I can't find a proper repo for SS3D but for forks to your G3D. For example: htt...
by RNavega
Sun Sep 27, 2020 11:41 am
Forum: Support and Development
Topic: Cant make my matrix and shader work correct
Replies: 6
Views: 4333

Re: Cant make my matrix and shader work correct

Sure, I hope someone can review your code for you (I personally don't have time right now).
If you get tired of waiting, be aware that you can try that framework to get a 3D scene going, and then continue from there.
by RNavega
Fri Sep 25, 2020 11:05 pm
Forum: Support and Development
Topic: Cant make my matrix and shader work correct
Replies: 6
Views: 4333

Re: Cant make my matrix and shader work correct

No problem, have fun with it. Post your progress later if you feel like it.
by RNavega
Fri Sep 25, 2020 10:40 am
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
Replies: 218
Views: 490547

Re: Groverburger's 3D Engine (G3D) New and Improved!

@me_smash_videogame: do you have a sample of an OBJ file with this flat color per face?
Also, what software are you using to export the OBJs?
by RNavega
Fri Sep 25, 2020 10:11 am
Forum: Support and Development
Topic: Cant make my matrix and shader work correct
Replies: 6
Views: 4333

Re: Cant make my matrix and shader work correct

Hi. You want to write a 3D engine from scratch. I myself only know the basics of linear algebra (just enough to do what I want), and I can tell you it's very very complicated. Something that needs to be taken in steps, like getting a single point to transform by a matrix with predictable results (do...
by RNavega
Thu Sep 24, 2020 11:02 pm
Forum: Libraries and Tools
Topic: Automatic FFI binding generation from C headers
Replies: 1
Views: 4949

Re: Automatic FFI binding generation from C headers

This looks tasty, thanks for sharing.
by RNavega
Sun Sep 20, 2020 9:22 pm
Forum: Support and Development
Topic: Creating Custom Drawables?
Replies: 5
Views: 3162

Re: Creating Custom Drawables?

Hi, what exactly are you trying to do, visually?
by RNavega
Thu Sep 17, 2020 3:15 pm
Forum: Libraries and Tools
Topic: Screen wipe/transition shader
Replies: 2
Views: 6362

Re: Screen wipe/transition shader

@pgimeno Nice images! I think using images has its benefits, like making the shader more generic and with less uniforms: it doesn't know what shape it is, it just does a Texel() and then a smoothstep(). This makes it more data-driven/ modabble, you replace the image to get another shape. If I had to...
by RNavega
Thu Sep 17, 2020 12:54 pm
Forum: Libraries and Tools
Topic: Screen wipe/transition shader
Replies: 2
Views: 6362

Screen wipe/transition shader

A simple screen wipe shader example, for use with in-game cinematics, screen transitions and such. preview.gif Love package: ScreenWipeShader.v1.0.0.love Github: https://github.com/RNavega/ScreenWipeShader-Love2D This example comes with one circle (AKA iris) wipe and one horizontal (AKA linear) wipe...