Search found 281 matches
- Mon Sep 28, 2020 9:58 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 490547
Re: Groverburger's 3D Engine (G3D) New and Improved!
Thanks for the question. g3d is a rewrite and renaming of SS3D. SS3D's code was very messy, bloated, inefficient, and all-around cumbersome to use. The code eventually got bad enough that I didn't even understand half of it myself. I decided a few months ago that I should just rewrite the whole thi...
- Sun Sep 27, 2020 11:56 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 490547
Re: Groverburger's 3D Engine (G3D) New and Improved!
@groveburger what exactly is the history involving G3D and SS3D? - G3D's code has more recent commits, while SS3D is older but has more features (it also supports that UV-less OBJ loader that people are talking about). - I can't find a proper repo for SS3D but for forks to your G3D. For example: htt...
- Sun Sep 27, 2020 11:41 am
- Forum: Support and Development
- Topic: Cant make my matrix and shader work correct
- Replies: 6
- Views: 4333
Re: Cant make my matrix and shader work correct
Sure, I hope someone can review your code for you (I personally don't have time right now).
If you get tired of waiting, be aware that you can try that framework to get a 3D scene going, and then continue from there.
If you get tired of waiting, be aware that you can try that framework to get a 3D scene going, and then continue from there.
- Fri Sep 25, 2020 11:05 pm
- Forum: Support and Development
- Topic: Cant make my matrix and shader work correct
- Replies: 6
- Views: 4333
Re: Cant make my matrix and shader work correct
No problem, have fun with it. Post your progress later if you feel like it.
- Fri Sep 25, 2020 10:40 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 490547
Re: Groverburger's 3D Engine (G3D) New and Improved!
@me_smash_videogame: do you have a sample of an OBJ file with this flat color per face?
Also, what software are you using to export the OBJs?
Also, what software are you using to export the OBJs?
- Fri Sep 25, 2020 10:11 am
- Forum: Support and Development
- Topic: Cant make my matrix and shader work correct
- Replies: 6
- Views: 4333
Re: Cant make my matrix and shader work correct
Hi. You want to write a 3D engine from scratch. I myself only know the basics of linear algebra (just enough to do what I want), and I can tell you it's very very complicated. Something that needs to be taken in steps, like getting a single point to transform by a matrix with predictable results (do...
- Thu Sep 24, 2020 11:02 pm
- Forum: Libraries and Tools
- Topic: Automatic FFI binding generation from C headers
- Replies: 1
- Views: 4949
Re: Automatic FFI binding generation from C headers
This looks tasty, thanks for sharing.
- Sun Sep 20, 2020 9:22 pm
- Forum: Support and Development
- Topic: Creating Custom Drawables?
- Replies: 5
- Views: 3162
Re: Creating Custom Drawables?
Hi, what exactly are you trying to do, visually?
- Thu Sep 17, 2020 3:15 pm
- Forum: Libraries and Tools
- Topic: Screen wipe/transition shader
- Replies: 2
- Views: 6362
Re: Screen wipe/transition shader
@pgimeno Nice images! I think using images has its benefits, like making the shader more generic and with less uniforms: it doesn't know what shape it is, it just does a Texel() and then a smoothstep(). This makes it more data-driven/ modabble, you replace the image to get another shape. If I had to...
- Thu Sep 17, 2020 12:54 pm
- Forum: Libraries and Tools
- Topic: Screen wipe/transition shader
- Replies: 2
- Views: 6362
Screen wipe/transition shader
A simple screen wipe shader example, for use with in-game cinematics, screen transitions and such. preview.gif Love package: ScreenWipeShader.v1.0.0.love Github: https://github.com/RNavega/ScreenWipeShader-Love2D This example comes with one circle (AKA iris) wipe and one horizontal (AKA linear) wipe...