Search found 281 matches

by RNavega
Mon Nov 02, 2020 4:03 am
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
Replies: 218
Views: 490558

Re: Groverburger's 3D Engine (G3D) New and Improved!

Oh my bad, i didn't specify what i meant by lighting. What I meant was environmental lighting like shadow and flashlight. Just being realistic here. It might be better for you to try a higher-level engine that already comes with those features, like Unreal or Unity, where you mostly tick the box on...
by RNavega
Thu Oct 29, 2020 4:03 am
Forum: Libraries and Tools
Topic: Fast 2D point-in-polygon test
Replies: 13
Views: 17522

Re: Fast 2D point-in-polygon test

Hi @pgimeno, thanks for the alternative! Do you have a license on that, in case someone drops by from a web search looking for something to use?
by RNavega
Mon Oct 26, 2020 8:06 am
Forum: Libraries and Tools
Topic: Fast 2D point-in-polygon test
Replies: 13
Views: 17522

Fast 2D point-in-polygon test

This is a Lua port of W. Randolph Franklin's method for quickly testing if a point is within a 2D polygon. The polygon must be defined as a sequence of connected points, and can be convex or concave as well as self-intersecting. preview.gif Inline main.lua: --[[ Fast 2D point-in-polygon test. This u...
by RNavega
Wed Oct 14, 2020 8:13 pm
Forum: Support and Development
Topic: Having trouble randomizing simple tilesets
Replies: 5
Views: 4649

Re: Having trouble randomizing simple tilesets

@pgimeno wow, cool stuff! You are (temporarily) setting a metatable to the '_G' global names table, whose '__index' metamethod will get the result of that random number function wherever you place the name "v" in your code. This relies on you never setting any global variable named "v...
by RNavega
Mon Oct 12, 2020 9:51 pm
Forum: Support and Development
Topic: Created .exe, when running .exe error unable to load audio file
Replies: 26
Views: 12813

Re: Created .exe, when running .exe error unable to load audio file

Does the audio system exist at the point where the 'newSource' function gets called? Regarding the timeline of events, is the sound loading at least invoked from within love.load() or later? I would be concerned with using LÖVE's systems/API at any point before love.load() is called. Later than that...
by RNavega
Sat Oct 10, 2020 6:21 pm
Forum: Support and Development
Topic: Created .exe, when running .exe error unable to load audio file
Replies: 26
Views: 12813

Re: Created .exe, when running .exe error unable to load audio file

When creating the exe, my love file does need to be in the love folder with love.exe, right? As far as I know there's two ways of running your LÖVE games: Command-line: love.exe "path/to/folder" (running the main script directly, it should be inside /folder/) love.exe "other/path/to/...
by RNavega
Fri Oct 09, 2020 10:45 pm
Forum: Support and Development
Topic: Created .exe, when running .exe error unable to load audio file
Replies: 26
Views: 12813

Re: Created .exe, when running .exe error unable to load audio file

Are you sure that the .exe + .love fusion is being done properly? If you comment out that font loading, do the other assets load properly?
by RNavega
Fri Oct 09, 2020 3:39 pm
Forum: Support and Development
Topic: Created .exe, when running .exe error unable to load audio file
Replies: 26
Views: 12813

Re: Created .exe, when running .exe error unable to load audio file

Is this "unable to load audio file" the only info that the error screen gives you? That's kinda vague. - It might fail if it can't find the file (bad relative path or no read permission). - It might fail if it does find the file but the contents are corrupted. - It might fail for some othe...
by RNavega
Sun Oct 04, 2020 1:35 pm
Forum: Support and Development
Topic: Square Color Picker
Replies: 9
Views: 5323

Re: Square Color Picker

I'd favor a geometrical approach, mapping the cursor coordinates to (normalized) coordinates inside the picker rectangle, so you can plug them as the parameters of whatever color space that you're using (HSL, RGB, LCH etc.). The (normalized & clamped) cursor x and y will be numbers in the range ...
by RNavega
Wed Sep 30, 2020 11:21 am
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
Replies: 218
Views: 490558

Re: Groverburger's 3D Engine (G3D) New and Improved!

@pgimeno useful info, thank you.