Search found 137 matches

by Xii
Wed Jan 20, 2021 8:32 am
Forum: Support and Development
Topic: Drawing lines around tiles
Replies: 10
Views: 11497

Re: Drawing lines around tiles

Gunroar:Cannon() wrote: Tue Jan 19, 2021 9:05 pm Now my only question is how to make lines in love thicker (by height)?
love.graphics.setLineWidth
by Xii
Tue Jan 19, 2021 8:52 pm
Forum: Support and Development
Topic: Drawing lines around tiles
Replies: 10
Views: 11497

Re: Drawing lines around tiles

Draw up and example image manually with before and after of what you have and what you want.
by Xii
Tue Jan 19, 2021 8:52 am
Forum: Support and Development
Topic: [Solved]Rotating and drawing object to target correctly
Replies: 5
Views: 6405

Re: Rotating and drawing object to target correctly

The perception of disrepsect likely stems from "here's my whole project, someone fix it for me please". To request for community assistance, you should provide minimal code that illustrates your problem, explain what it is you're trying to accomplish, and what your own best approach so far...
by Xii
Tue Jan 19, 2021 8:47 am
Forum: Support and Development
Topic: Drawing lines around tiles
Replies: 10
Views: 11497

Re: Drawing lines around tiles

Usually that's embedded into the tileset graphic, and the technique to lay tiles correctly is called Marching Squares.
I think your question is too vague for more specific assistance.
by Xii
Sat Jan 16, 2021 9:44 am
Forum: Support and Development
Topic: Getting a server for a love2d game
Replies: 31
Views: 39012

Re: Getting a server for a love2d game

Gunroar:Cannon() wrote: Fri Jan 15, 2021 4:54 pm everything is okay with the for loop and setpeername?
Yes.
Gunroar:Cannon() wrote: Fri Jan 15, 2021 4:54 pm do I need to send the IP since it's already known to the client through get_matches()?
When receiving data from a socket, the sender's IP address is included automatically in receivefrom()
by Xii
Fri Jan 15, 2021 2:55 pm
Forum: Support and Development
Topic: Getting a server for a love2d game
Replies: 31
Views: 39012

Re: Getting a server for a love2d game

On the server side, you need to store the received query's IP and port in order to send the reply back to the correct address. Something like: --server load match_name = "casual free-for-all, no cheaters plz" --server update local data, ip, port = udp:receivefrom() if data == "get dat...
by Xii
Thu Jan 07, 2021 6:05 am
Forum: Support and Development
Topic: Getting a server for a love2d game
Replies: 31
Views: 39012

Re: Getting a server for a love2d game

You don't need broadcast. There is no "connect/disconnect" with UDP. Think of it like sending and receiving mail. You can send mail to any IP address, and you can wait to receive mail from any IP addresses. To get the match info, send a packet to each IP with a query code. Then, when a pac...
by Xii
Wed Jan 06, 2021 4:08 am
Forum: Support and Development
Topic: Getting a server for a love2d game
Replies: 31
Views: 39012

Re: Getting a server for a love2d game

Gunroar:Cannon() wrote: Tue Jan 05, 2021 7:30 pm How do I do that( use UDP instead of TCP and the quick connect(broadcast I think?) thing
https://love2d.org/wiki/Tutorial:Networking_with_UDP
https://love2d.org/wiki/socket
http://w3.impa.br/~diego/software/luasocket/udp.html
by Xii
Tue Jan 05, 2021 4:57 am
Forum: Support and Development
Topic: Getting a server for a love2d game
Replies: 31
Views: 39012

Re: Getting a server for a love2d game

Is it possible to quickly connect and disconnect from the IPs to get the info or would that take too long? I'd say that is your best bet. Use UDP (not TCP) to send a packet to each IP, and have each IP send back a packet with the info. Modern systems can handle a thousand packets easily. Using UDP,...