Search found 135 matches
- Thu May 19, 2011 12:48 pm
- Forum: Libraries and Tools
- Topic: Tiled Drawer
- Replies: 15
- Views: 10265
Re: Tiled Drawer
Yeah... I could walk under the chests and bridges. Plus I could walk over the water tiles, and could not walk along the path that leads from the starting area to outside - I had to walk to the bridge and go all the way around. Check the tiled map collision layer and tell me if its accurate with the...
- Thu May 19, 2011 6:54 am
- Forum: Libraries and Tools
- Topic: Tiled Drawer
- Replies: 15
- Views: 10265
Re: Tiled Drawer
Maybe it's because the render was larger than my screen, but collision detection seemed way off, and a little nonsensical. Also, I could see tiles at the top of the screen get clipped at some points. The top of the screen is because the rate is 80 while the sprites are 170,it wouldn't happen if the...
- Wed May 18, 2011 5:15 pm
- Forum: Libraries and Tools
- Topic: Tiled Drawer
- Replies: 15
- Views: 10265
Re: Tiled Drawer
Damn that shouldn't be there,just delete the require
Fixed it
Fixed it
- Wed May 18, 2011 3:16 pm
- Forum: Libraries and Tools
- Topic: Tiled Drawer
- Replies: 15
- Views: 10265
Tiled Drawer
Based on work from Ninwa http://love2d.org/forums/viewtopic.php?f=5&t=2097 I present you the super modified version Features: My very own inefficient .tmx parser Camera Buckets(Damn you feature I hate you!) Spritebatches Support for multiple tilesets Arbitrary layer drawing(so you can you can dr...
- Tue May 10, 2011 7:07 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 180249
Re: Advanced Tiled Loader
Never mind seems I had the wrong impression here.
- Tue May 10, 2011 2:07 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 180249
Re: Advanced Tiled Loader
A sprite batch uses one image,if you had a map with tiles from 10 tilesets you would have to have 10 sprite batches So drawing the sprite batch changing the image then redrawing and so on is one solution but my guess is that the cpu would bottleneck it that way So its probably just simple to have 2-...
- Mon May 09, 2011 9:35 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 180249
Re: Advanced Tiled Loader
The problem with multiple batches is that you limit the number of tilesets you can have
- Mon May 09, 2011 4:08 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 180249
Re: Advanced Tiled Loader
LOVE 0.7.2 [Game Slave] ----------------------- * Added Framebuffer:get/setWrap. * Added love.event.clear. * Added support for any number of arguments to love.keyboard.isDown, love.mouse.isDown and love.joystick.isDown. * Added SpriteBatch:setImage(). * Fixed fused games not working. * Fixed Partic...
- Mon May 09, 2011 12:21 pm
- Forum: Libraries and Tools
- Topic: tmx2lua
- Replies: 0
- Views: 1822
tmx2lua
http://dl.dropbox.com/u/1027218/tmx2lua.love Nothing fancy,just transforms a tmx file into a lua table Be sure to set your tiled map encoding too CSV by going too edit>prefrence>set tile layer data as>CSV By some miracle it seems to work on XML too(although I haven't tested it much) Also there is NO...
- Mon May 09, 2011 9:17 am
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 180249
Re: Advanced Tiled Loader
I decided to use a different system so I can't give you any more feedback
I just can't get it to work properly and to solve things I'd have to go into the library itself and look how it works
And if I would decided to do that then it would make more sense to move to a more familiar library instead
I just can't get it to work properly and to solve things I'd have to go into the library itself and look how it works
And if I would decided to do that then it would make more sense to move to a more familiar library instead