About title loading you can set it to CVS in the edit preference and save
This should give you a file that you can reasonably transform into a text one
Search found 135 matches
- Sat Nov 13, 2010 7:41 am
- Forum: Libraries and Tools
- Topic: Primitive "Tiled" map loader and 2D game lighting
- Replies: 26
- Views: 24691
- Fri Nov 12, 2010 7:55 pm
- Forum: General
- Topic: Just a question, Love3D?
- Replies: 25
- Views: 4803
Re: Just a question, Love3D?
Personally I just want the opportunities that 3D brings (shading, 3D models, etc.) Sadly 3D is a total bitch, and my math is really, really bad, so 3D frameworks are outside of my comfort zone. Why would you use a 2D engine for 3d? They are perfectly good 3d engines out there,thats what I don't get
- Fri Nov 12, 2010 3:51 pm
- Forum: General
- Topic: Just a question, Love3D?
- Replies: 25
- Views: 4803
Re: Just a question, Love3D?
Why is it that on any 2d engine people want 3d?
Its like there hopelessly addicted to 3d for some reason
Its like there hopelessly addicted to 3d for some reason
- Thu Nov 11, 2010 3:56 pm
- Forum: Support and Development
- Topic: Particle effects editor?
- Replies: 17
- Views: 34621
Re: Particle effects editor?
Goo doesn't have sliders but they do have progress bars so you can easily go from there
Although I haven't played with progress bars yet
Although I haven't played with progress bars yet
- Mon Nov 08, 2010 12:01 pm
- Forum: Libraries and Tools
- Topic: Primitive "Tiled" map loader and 2D game lighting
- Replies: 26
- Views: 24691
Re: Primitive "Tiled" map loader and 2D game lighting
Can you post a screenshot?
Seems the frame buffer is screwing with me,that or the blend mode(or both)
Got it not crashing by setting it up to 1024
Seems the frame buffer is screwing with me,that or the blend mode(or both)
Got it not crashing by setting it up to 1024
- Sat Nov 06, 2010 7:53 pm
- Forum: Libraries and Tools
- Topic: Goo: Gui and Animation library.
- Replies: 63
- Views: 61963
Re: Goo: Gui and Animation library.
Ok it worksI know why: the folder is named "Dark", while the code refers to "dark". Capitalization matters! Renaming it makes it work in .loves and on Linux/Mac.
I mean my post,edited somethingWhere?
- Sat Nov 06, 2010 12:33 pm
- Forum: Libraries and Tools
- Topic: Goo: Gui and Animation library.
- Replies: 63
- Views: 61963
Re: Goo: Gui and Animation library.
I seriously have no idea why it can't change the skin
If its a folder it has no problem but if tis a .love it crashes
maybe something broke in 0.7?
Ok not even the original 0.6 in .love form doesn't work
It might be archiving process or a bug in love
Haven't touched the dragging
If its a folder it has no problem but if tis a .love it crashes
maybe something broke in 0.7?
Ok not even the original 0.6 in .love form doesn't work
It might be archiving process or a bug in love
Haven't touched the dragging
- Sat Nov 06, 2010 9:26 am
- Forum: Libraries and Tools
- Topic: Goo: Gui and Animation library.
- Replies: 63
- Views: 61963
Re: Goo: Gui and Animation library.
Sure, but then my Goo would be different from your Goo and that would make it harder to exchange Goo ideas/advice. If you've already done some enhancement work on the text object, maybe you can ask the author to include it in the official Goo. Pretty pointless to say now since you have modify plent...
- Fri Nov 05, 2010 6:28 pm
- Forum: Libraries and Tools
- Topic: Goo: Gui and Animation library.
- Replies: 63
- Views: 61963
Re: Goo: Gui and Animation library.
You do know that you can set the ext to render in whatever color you like if you modify a bit copying stuff from textinput right?
- Thu Nov 04, 2010 10:50 pm
- Forum: Libraries and Tools
- Topic: Goo: Gui and Animation library.
- Replies: 63
- Views: 61963
Re: Goo: Gui and Animation library.
You can set the color as a style just like it was in text input
The print x,y is good that is 0 as neither is textinput using theme
Is it me or is text kind of left out?
The print x,y is good that is 0 as neither is textinput using theme
Is it me or is text kind of left out?