Search found 135 matches
- Thu Dec 30, 2010 10:58 am
- Forum: Support and Development
- Topic: tile map help
- Replies: 6
- Views: 3308
Re: tile map help
ninwa example basically does it line by line with some basic patern matching However Tiled csv format is probably more sane to work with as you can do some optimizing with it To the end of scope it doesn't really matter what you use as long as you aren't working with huge files as the time to load i...
- Sat Dec 25, 2010 10:13 am
- Forum: General
- Topic: Tile-based tutorials
- Replies: 48
- Views: 11962
Re: Tile-based tutorials
Wait you can use different pot width and height and not get npot errors on old cards? I always thought that some old cards still needed squares,is this abstracted by love itself? aka it creates 2 x 128 texture if its a 128x256 image? Also am I correct in assuming that a quad references u v texture o...
- Sun Dec 19, 2010 8:42 am
- Forum: Support and Development
- Topic: lag spikes
- Replies: 10
- Views: 5689
Re: lag spikes
Windows XP + Ati + OpenGl + Window Mode + Vsyncbartbes wrote:How would vsync cause this?
Probably the ati driver is shitty in some case
- Fri Dec 17, 2010 10:10 am
- Forum: Support and Development
- Topic: lag spikes
- Replies: 10
- Views: 5689
Re: lag spikes
Its a vsync problem
A way to fix this is to either set it to fullscreen(witch means you have to do some hacking for most games) or set vsync to false(which I don't recommend,besides most don't use dt)
Old thread:
http://love2d.org/forums/viewtopic.php?f=4&t=2003
A way to fix this is to either set it to fullscreen(witch means you have to do some hacking for most games) or set vsync to false(which I don't recommend,besides most don't use dt)
Old thread:
http://love2d.org/forums/viewtopic.php?f=4&t=2003
- Tue Nov 30, 2010 2:30 pm
- Forum: Libraries and Tools
- Topic: Primitive "Tiled" map loader and 2D game lighting
- Replies: 26
- Views: 24691
Re: Primitive "Tiled" map loader and 2D game lighting
How nice of you to have it go full screen and not have a way to exit. q Lol. I mashed on the keyboard to try to find a quit key. That must have been one of the few keys I never tried. :ultrashocked: I do agree that q isn't the most intuitive,the alternative is however to look at the keyboard consta...
- Tue Nov 30, 2010 1:47 pm
- Forum: Libraries and Tools
- Topic: Primitive "Tiled" map loader and 2D game lighting
- Replies: 26
- Views: 24691
Re: Primitive "Tiled" map loader and 2D game lighting
qnevon wrote:How nice of you to have it go full screen and not have a way to exit.
damn should have set the fullscreen to false
i'm using fullscreen because of vsync problems
- Tue Nov 30, 2010 12:24 pm
- Forum: Libraries and Tools
- Topic: Primitive "Tiled" map loader and 2D game lighting
- Replies: 26
- Views: 24691
Re: Primitive "Tiled" map loader and 2D game lighting
Added rez independent collisions(and sane/insane coordinates)
Also added spritebatch
I'll play with frame buffer when the final ver of love 0.7 is released
Also added spritebatch
I'll play with frame buffer when the final ver of love 0.7 is released
- Sun Nov 28, 2010 7:37 am
- Forum: Libraries and Tools
- Topic: Primitive "Tiled" map loader and 2D game lighting
- Replies: 26
- Views: 24691
Re: Primitive "Tiled" map loader and 2D game lighting
Oh hey, very cool! Thank you adrix. I have moved on to other projects, so if anybody wants to pick this one up and make it their own, feel free. :) I'm pretty excited though that you got it working. I think we did end up pinning down the problem to too big of a sprite-sheet, right? I'm using the ti...
- Sun Nov 28, 2010 7:24 am
- Forum: Libraries and Tools
- Topic: Goo: Gui and Animation library.
- Replies: 63
- Views: 61958
Re: Goo: Gui and Animation library.
This is one of the best gui's out there but has anyone gotten the goo.text working? because either the code has bug or it's done differently from goo.textinput There is no simple text object in example so it's possible it was missed in beta testing. My version works,but its for 0.7 It also doesn't ...
- Fri Nov 26, 2010 5:39 pm
- Forum: Libraries and Tools
- Topic: Primitive "Tiled" map loader and 2D game lighting
- Replies: 26
- Views: 24691
Re: Primitive "Tiled" map loader and 2D game lighting
The pot edition Just moved the tileset so as to give a pot with minor modifications(warning height is tile hight is now 170 instead of 171 so as to enter a 1024 sheet) .tmx files can be easily made to work by chaining some values the %10 and /10 represents how many tiles are in a row,change this if ...