Search found 135 matches

by adrix89
Thu Dec 30, 2010 10:58 am
Forum: Support and Development
Topic: tile map help
Replies: 6
Views: 3308

Re: tile map help

ninwa example basically does it line by line with some basic patern matching However Tiled csv format is probably more sane to work with as you can do some optimizing with it To the end of scope it doesn't really matter what you use as long as you aren't working with huge files as the time to load i...
by adrix89
Sat Dec 25, 2010 10:13 am
Forum: General
Topic: Tile-based tutorials
Replies: 48
Views: 11962

Re: Tile-based tutorials

Wait you can use different pot width and height and not get npot errors on old cards? I always thought that some old cards still needed squares,is this abstracted by love itself? aka it creates 2 x 128 texture if its a 128x256 image? Also am I correct in assuming that a quad references u v texture o...
by adrix89
Sun Dec 19, 2010 8:42 am
Forum: Support and Development
Topic: lag spikes
Replies: 10
Views: 5689

Re: lag spikes

bartbes wrote:How would vsync cause this?
Windows XP + Ati + OpenGl + Window Mode + Vsync
Probably the ati driver is shitty in some case
by adrix89
Fri Dec 17, 2010 10:10 am
Forum: Support and Development
Topic: lag spikes
Replies: 10
Views: 5689

Re: lag spikes

Its a vsync problem
A way to fix this is to either set it to fullscreen(witch means you have to do some hacking for most games) or set vsync to false(which I don't recommend,besides most don't use dt)
Old thread:
http://love2d.org/forums/viewtopic.php?f=4&t=2003
by adrix89
Tue Nov 30, 2010 2:30 pm
Forum: Libraries and Tools
Topic: Primitive "Tiled" map loader and 2D game lighting
Replies: 26
Views: 24691

Re: Primitive "Tiled" map loader and 2D game lighting

How nice of you to have it go full screen and not have a way to exit. q Lol. I mashed on the keyboard to try to find a quit key. That must have been one of the few keys I never tried. :ultrashocked: I do agree that q isn't the most intuitive,the alternative is however to look at the keyboard consta...
by adrix89
Tue Nov 30, 2010 1:47 pm
Forum: Libraries and Tools
Topic: Primitive "Tiled" map loader and 2D game lighting
Replies: 26
Views: 24691

Re: Primitive "Tiled" map loader and 2D game lighting

nevon wrote:How nice of you to have it go full screen and not have a way to exit.
q

damn should have set the fullscreen to false
i'm using fullscreen because of vsync problems
by adrix89
Tue Nov 30, 2010 12:24 pm
Forum: Libraries and Tools
Topic: Primitive "Tiled" map loader and 2D game lighting
Replies: 26
Views: 24691

Re: Primitive "Tiled" map loader and 2D game lighting

Added rez independent collisions(and sane/insane coordinates)
Also added spritebatch
I'll play with frame buffer when the final ver of love 0.7 is released
PlanetCute_miab2.love
(793.28 KiB) Downloaded 378 times
by adrix89
Sun Nov 28, 2010 7:37 am
Forum: Libraries and Tools
Topic: Primitive "Tiled" map loader and 2D game lighting
Replies: 26
Views: 24691

Re: Primitive "Tiled" map loader and 2D game lighting

Oh hey, very cool! Thank you adrix. I have moved on to other projects, so if anybody wants to pick this one up and make it their own, feel free. :) I'm pretty excited though that you got it working. I think we did end up pinning down the problem to too big of a sprite-sheet, right? I'm using the ti...
by adrix89
Sun Nov 28, 2010 7:24 am
Forum: Libraries and Tools
Topic: Goo: Gui and Animation library.
Replies: 63
Views: 61958

Re: Goo: Gui and Animation library.

This is one of the best gui's out there but has anyone gotten the goo.text working? because either the code has bug or it's done differently from goo.textinput There is no simple text object in example so it's possible it was missed in beta testing. My version works,but its for 0.7 It also doesn't ...
by adrix89
Fri Nov 26, 2010 5:39 pm
Forum: Libraries and Tools
Topic: Primitive "Tiled" map loader and 2D game lighting
Replies: 26
Views: 24691

Re: Primitive "Tiled" map loader and 2D game lighting

The pot edition Just moved the tileset so as to give a pot with minor modifications(warning height is tile hight is now 170 instead of 171 so as to enter a 1024 sheet) .tmx files can be easily made to work by chaining some values the %10 and /10 represents how many tiles are in a row,change this if ...