Search found 135 matches

by adrix89
Sat May 07, 2011 6:03 pm
Forum: Support and Development
Topic: Newfile?
Replies: 9
Views: 1259

Re: Newfile?

Seems the problem was that you can't save with directory,which is strange since I can read from directory/file
How do I change directory to where the game is?
by adrix89
Sat May 07, 2011 5:27 pm
Forum: Support and Development
Topic: Newfile?
Replies: 9
Views: 1259

Newfile?

How do you write a new file in a directory?
by adrix89
Fri May 06, 2011 8:38 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 180265

Re: Advanced Tiled Loader

Then how do I render another layer on the sprite? There is no draw over function from what I have seen so for some tiles to be drawn over objects it must be on the map object layer to assure proper ordering If I were you I'd gut object layer or make it only information and implement a proper draw or...
by adrix89
Fri May 06, 2011 9:13 am
Forum: Support and Development
Topic: Can FrameBuffers not be used in Quads?
Replies: 15
Views: 1841

Re: Can FrameBuffers not be used in Quads?

have yo tried love.graphics.drawq(fb:getImageData(), quad, 0, 0) ???
by adrix89
Thu May 05, 2011 2:37 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 180265

Re: Advanced Tiled Loader

You just need multiple sprite batches for different tile sets I'm pretty sure you can pump allot more performance with it The thing is right now it has problems with existing objects when loading a new map Still haven't figured it out how to make it work I wished I could have used different system b...
by adrix89
Sat Apr 30, 2011 6:15 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 180265

Re: Advanced Tiled Loader

Are you going to add sprite-batch?
Also can you use a sane class system?
by adrix89
Sat Apr 30, 2011 2:44 pm
Forum: General
Topic: Survey: Do You Support Framebuffers and/or Non-Po2 [RERUN]
Replies: 92
Views: 40816

Re: Survey: Do You Support Framebuffers and/or Non-Po2 [RERU

I don't think pcall works in this test
It said that I support everything when I'm actually not supporting npot framebuffers
by adrix89
Fri Dec 31, 2010 8:23 pm
Forum: Libraries and Tools
Topic: Primitive "Tiled" map loader and 2D game lighting
Replies: 26
Views: 24691

Re: Primitive "Tiled" map loader and 2D game lighting

The best format for Tiled probably is CSV as it can be far easier to parse Wait you have spriteBatch = love.graphics.newSpriteBatch( self.tileset.src, self.layers * self.data.width*self.data.height in draw,be careful as it might gobble insane amounts of memory Also can you post a .love? as I have no...
by adrix89
Thu Dec 30, 2010 1:14 pm
Forum: Support and Development
Topic: 'nearest' filter for Framebuffer scaling?
Replies: 4
Views: 4843

Re: 'nearest' filter for Framebuffer scaling?

Hi there, welcome! I haven't used framebuffers myself yet, but by reading the wiki, it seems that love.graphics.newImage with the framebuffer's imagedata will work: local fb = ... -- your framebuffer local image = love.graphics.newImage(fb:getImageData()) Wouldn't this lead to memory hell if it is ...
by adrix89
Thu Dec 30, 2010 12:37 pm
Forum: Support and Development
Topic: How to use Framebuffer:renderTo() properly
Replies: 55
Views: 57587

Re: How to use Framebuffer:renderTo() properly

tentus wrote:I did before posting (sorry I didn't mention that). Same result. I could whip up a screenshot if that would help?
What video card do you have? might be that you don't actually have framebuffers