Seems the problem was that you can't save with directory,which is strange since I can read from directory/file
How do I change directory to where the game is?
Search found 135 matches
- Sat May 07, 2011 6:03 pm
- Forum: Support and Development
- Topic: Newfile?
- Replies: 9
- Views: 1259
- Sat May 07, 2011 5:27 pm
- Forum: Support and Development
- Topic: Newfile?
- Replies: 9
- Views: 1259
Newfile?
How do you write a new file in a directory?
- Fri May 06, 2011 8:38 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 180265
Re: Advanced Tiled Loader
Then how do I render another layer on the sprite? There is no draw over function from what I have seen so for some tiles to be drawn over objects it must be on the map object layer to assure proper ordering If I were you I'd gut object layer or make it only information and implement a proper draw or...
- Fri May 06, 2011 9:13 am
- Forum: Support and Development
- Topic: Can FrameBuffers not be used in Quads?
- Replies: 15
- Views: 1841
Re: Can FrameBuffers not be used in Quads?
have yo tried love.graphics.drawq(fb:getImageData(), quad, 0, 0) ???
- Thu May 05, 2011 2:37 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 180265
Re: Advanced Tiled Loader
You just need multiple sprite batches for different tile sets I'm pretty sure you can pump allot more performance with it The thing is right now it has problems with existing objects when loading a new map Still haven't figured it out how to make it work I wished I could have used different system b...
- Sat Apr 30, 2011 6:15 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 180265
Re: Advanced Tiled Loader
Are you going to add sprite-batch?
Also can you use a sane class system?
Also can you use a sane class system?
- Sat Apr 30, 2011 2:44 pm
- Forum: General
- Topic: Survey: Do You Support Framebuffers and/or Non-Po2 [RERUN]
- Replies: 92
- Views: 40816
Re: Survey: Do You Support Framebuffers and/or Non-Po2 [RERU
I don't think pcall works in this test
It said that I support everything when I'm actually not supporting npot framebuffers
It said that I support everything when I'm actually not supporting npot framebuffers
- Fri Dec 31, 2010 8:23 pm
- Forum: Libraries and Tools
- Topic: Primitive "Tiled" map loader and 2D game lighting
- Replies: 26
- Views: 24691
Re: Primitive "Tiled" map loader and 2D game lighting
The best format for Tiled probably is CSV as it can be far easier to parse Wait you have spriteBatch = love.graphics.newSpriteBatch( self.tileset.src, self.layers * self.data.width*self.data.height in draw,be careful as it might gobble insane amounts of memory Also can you post a .love? as I have no...
- Thu Dec 30, 2010 1:14 pm
- Forum: Support and Development
- Topic: 'nearest' filter for Framebuffer scaling?
- Replies: 4
- Views: 4843
Re: 'nearest' filter for Framebuffer scaling?
Hi there, welcome! I haven't used framebuffers myself yet, but by reading the wiki, it seems that love.graphics.newImage with the framebuffer's imagedata will work: local fb = ... -- your framebuffer local image = love.graphics.newImage(fb:getImageData()) Wouldn't this lead to memory hell if it is ...
- Thu Dec 30, 2010 12:37 pm
- Forum: Support and Development
- Topic: How to use Framebuffer:renderTo() properly
- Replies: 55
- Views: 57587
Re: How to use Framebuffer:renderTo() properly
What video card do you have? might be that you don't actually have framebufferstentus wrote:I did before posting (sorry I didn't mention that). Same result. I could whip up a screenshot if that would help?