Search found 41 matches
- Mon Jul 03, 2023 1:11 am
- Forum: Support and Development
- Topic: Share On Phone??
- Replies: 7
- Views: 2072
Re: Share On Phone??
The easiest way to share games on android is still to give people the .love zip file of your project and have them open it with the generic love for android application from the love site. This may not work on every phone, but it still works with the most recent android. The only caveat is that they...
- Fri Jun 09, 2023 4:46 am
- Forum: Games and Creations
- Topic: Fathers' Day
- Replies: 0
- Views: 8582
Fathers' Day
I put this together to give to my dad this year. You click on it and it makes basic firework effects, and the text pops up. I'm going to tell him that it took a lot longer than a few hours to make.
Edit: I made the fireworks prettier.
Edit: I made the text sparkly. This took way too long.
Edit: I made the fireworks prettier.
Edit: I made the text sparkly. This took way too long.
- Wed Jun 07, 2023 5:05 am
- Forum: General
- Topic: What is the best game!!
- Replies: 7
- Views: 3748
Re: What is the best game!!
I used to have a t-shirt that said, "Making games is more fun than playing them."
- Mon Jun 05, 2023 4:33 am
- Forum: Games and Creations
- Topic: YAWGC
- Replies: 0
- Views: 8973
YAWGC
Yet Another Word Guessing Clone I got bored with my other projects, so I banged together another rip-off of that over-hyped word game to play on my phone. This was a lot easier to do in love than in godot, which surprised me a bit. It's very bare-bones. The target word changes every hour, on the hou...
- Sun Jun 04, 2023 10:28 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1796
- Views: 1563872
- Sat May 20, 2023 4:39 am
- Forum: General
- Topic: Using the same updating random number in both a state file and a class file
- Replies: 2
- Views: 1428
Re: Using the same updating random number in both a state file and a class file
If I understand you, the easiest way would be to set a global variable (just don't use local...) to a default value wherever you think is appropriate, and set and read it from anywhere.
- Mon May 01, 2023 10:41 am
- Forum: Games and Creations
- Topic: When
- Replies: 0
- Views: 6967
When
This displays a when (http://www.lightandmatter.com/when/when.html) calendar on android. It's probably not useful if you've never heard of when , but you might be interested in the source code. I put in a tokenizer that doesn't use regular expressions, and the calendar math is done in reverse-polish...
- Sat Apr 29, 2023 1:58 am
- Forum: Games and Creations
- Topic: Bunnymark
- Replies: 0
- Views: 6929
Bunnymark
This is just a peculiar bunnymark. I've been using it to figure out the best graphic settings for my android phone, and to get back into love. Instead of adding bunnies automatically, you click/tap to add 500 at a time.
- Fri Apr 28, 2023 11:30 pm
- Forum: Support and Development
- Topic: Can I add c/c++ or possibly c# to my love2d game?
- Replies: 6
- Views: 2342
Re: Can I add c/c++ or possibly c# to my love2d game?
I'd rather just use Python if plain Lua was all that was available. Not me. I'd prefer lua over python every time if everything else was equal. Unfortunately, python's standard library is so much better (than dealing with dozens of fragmented lua libraries) that I end up using python anyway. I used...
- Thu Apr 27, 2023 11:12 pm
- Forum: Games and Creations
- Topic: i made a video with LÖVE about my new video game company
- Replies: 3
- Views: 1824
Re: i made a video with LÖVE about my new video game company
I can see why it went over well -- very nice.