Search found 39 matches
- Tue Jul 11, 2023 7:26 pm
- Forum: Support and Development
- Topic: I can't open love.exe
- Replies: 1
- Views: 490
- Fri Mar 10, 2023 7:29 pm
- Forum: Support and Development
- Topic: Error main.lua:29: attempt to index global 'mole' (a nil value) Traceback [love "callbacks.lua"]:228: in function 'h
- Replies: 4
- Views: 1655
Re: Error main.lua:29: attempt to index global 'mole' (a nil value) Traceback [love "callbacks.lua"]:228: in functio
As you don't have any update logic yet, mole will always be wherever you spawn it, in this case 100, 500. Since you are new to love, one simple but effective suggestion I have is that hard-coded integers are usually not going to be helpful down the road. Consider something like the following: --keep...
- Mon Jul 25, 2022 6:08 am
- Forum: Support and Development
- Topic: [SOLVED] Problem Translating Bullet Vector Relative to Player's Angle
- Replies: 3
- Views: 2290
Re: Problem Translating Bullet Vector Relative to Player's Angle
Anyway, here's a small project that could help you understand how to solve the problem. (See the attachment.) It is honestly embarrassing how simple this looks, after I spent an entire day banging my head against it to no avail. The elusive chunk of code I needed: local handDistance = math.sqrt(HAN...
- Sun Jul 24, 2022 2:36 am
- Forum: Support and Development
- Topic: [SOLVED] Problem Translating Bullet Vector Relative to Player's Angle
- Replies: 3
- Views: 2290
[SOLVED] Problem Translating Bullet Vector Relative to Player's Angle
In my top-down shooter, the player holds a gun in their right hand, and bullets need to spawn from that location regardless of the player's angle. I stumbled across this thread and this thread , however both of these seem vastly overcomplicated for what I'm trying to achieve (I tried both anyway and...
- Wed May 11, 2022 7:31 pm
- Forum: Support and Development
- Topic: score counter and putting objects to collect
- Replies: 14
- Views: 11653
Re: score counter and putting objects to collect
Hi - I'm somewhat new to coding and wondering about the same issue of object collection. For some reason when I download the two .love files in the thread above, I'm not able to open them, with love or with VSC. If anyone can advise me on a possible solution so I can benefit from the advice/help al...
- Wed May 11, 2022 6:57 pm
- Forum: Support and Development
- Topic: Particle System :setColors Has No Effect on Sprite [Solved]
- Replies: 2
- Views: 1838
Re: Particle System :setColors Has No Effect on Sprite
The colors of the pixels in the texture are multiplied with the colors set by :setColors() (and love.graphics.setColor). The texture has to be grayscale if you want to control the color with :setColors() exclusively. Technically you can change the color in any way you want with custom shaders, but ...
- Wed May 11, 2022 1:01 am
- Forum: Support and Development
- Topic: Particle System :setColors Has No Effect on Sprite [Solved]
- Replies: 2
- Views: 1838
Particle System :setColors Has No Effect on Sprite [Solved]
Hi, I'm trying to figure out how the :setColors method for particle systems works. The documentation seems to imply this method will override the colors from the initial sprite ("apply them to the sprite" ?) and use the specified values instead, but I've not seen any effect. My game is a p...
- Mon Mar 30, 2020 4:17 am
- Forum: Support and Development
- Topic: Particle System won't emit properly.
- Replies: 3
- Views: 4148
Re: Particle System won't emit properly.
-- spawn particles local direction = 0 local increment = (math.pi*2) / numberOfParticles for i = 1, numberOfParticles do psystem:setDirection ( direction ) psystem:emit (1) direction = direction + increment end So essentially instead of using setLinearAcceleration(), you manually go through the ang...
- Sun Mar 29, 2020 3:14 am
- Forum: Support and Development
- Topic: Particle System won't emit properly.
- Replies: 3
- Views: 4148
Particle System won't emit properly.
Hi. I've been working on my first LOVE2D project for a week or so and I'm trying to add some simple particle effects to the game. The problem is that every emission call during the game results in particles shooting out on a specific axis , while the particles should just shoot out of the zombie's p...