Have you thought about some kind of tutorial? I tried it and was confused at first because I couldn't punch down trees with my bare hands. It took me a while to find out that I needed to get rocks.
Great game hope you continue to work on it.
Search found 105 matches
- Tue Nov 26, 2013 2:27 pm
- Forum: Games and Creations
- Topic: Golden Harvest
- Replies: 40
- Views: 25875
- Sun Mar 31, 2013 3:15 pm
- Forum: Libraries and Tools
- Topic: tween.lua
- Replies: 31
- Views: 22828
Re: tween.lua
Did I ever say how awesome this library is?
Well: This library is awesome. Great work.
Well: This library is awesome. Great work.
- Thu Feb 07, 2013 8:46 am
- Forum: Games and Creations
- Topic: Pietswitch
- Replies: 5
- Views: 2423
Re: Pietswitch
Glad you liked it. Will bake some cookies later(= make more levels). Would you say it was too easy?
- Wed Feb 06, 2013 10:35 pm
- Forum: Games and Creations
- Topic: Pietswitch
- Replies: 5
- Views: 2423
Pietswitch
Short puzzle game inspired by the gameprototypechallenge theme (ABSORPTION and FOUR COLOURS).
Edit: colors now a bit clearer + another level
- Wed Dec 19, 2012 8:37 pm
- Forum: Games and Creations
- Topic: Dream Chamber [Ludum Dare 25]
- Replies: 3
- Views: 2627
Re: Dream Chamber [Ludum Dare 25]
Hey, coffee thanks for the feedback. The advantage(which you of course know) of an extra set of keys for directional firing is that you can move in one direction and fire in another. My experience of the last few days have also shown that it also seems to be very intuitive for new players. But you a...
- Wed Dec 19, 2012 5:58 pm
- Forum: Games and Creations
- Topic: Dream Chamber [Ludum Dare 25]
- Replies: 3
- Views: 2627
Dream Chamber [Ludum Dare 25]
Once more I did the unhealthy adventure weekend called Ludum Dare. Now that the hangover is almost gone I'd like to know what the love community thinks of this little thing I made. https://dl.dropbox.com/u/10283425/ld25/logo.png Ludum Dare Entry Download Post-Compo version It's a tboi/zelda-styled a...
- Mon Dec 10, 2012 10:59 pm
- Forum: Support and Development
- Topic: The "Zilarrezko needs help" post
- Replies: 17
- Views: 6971
Re: Not Changing States
Please provide a .love file for your problem, so we see the code in proper context.
(see the Help rules!)
(see the Help rules!)
- Mon Dec 10, 2012 10:53 pm
- Forum: Support and Development
- Topic: Help with colored lighting and blendmode
- Replies: 4
- Views: 4375
Re: Help with colored lighting and blendmode
You could use multiplicative blending: draw the light first and then set blendmode to multiplicative, draw the scene canvas. The color of the stuff drawn onto the lightsourcecanvas would then be your 'lightcolor'(or maybe mean something else by lightcolor?). See code in the attached .love file.
- Mon Nov 26, 2012 8:59 pm
- Forum: Games and Creations
- Topic: Beardlike
- Replies: 11
- Views: 7136
Re: Beardlike
updated first post with link to the first version
- Wed Nov 21, 2012 3:15 pm
- Forum: Libraries and Tools
- Topic: bytebeat
- Replies: 8
- Views: 3671
Re: bytebeat
Since love uses lua 5.1 which has no bit operations, you could use something like luabit(http://files.luaforge.net/releases/bit/bit) in order to implement this. edit: But what you really need is to implement a 'virtual machine' as described in [1]. This might not be an easy task. I'm very interested...