Search found 118 matches

by YoungNeer
Fri Mar 20, 2020 7:42 am
Forum: Games and Creations
Topic: Stone Kingdoms 0.2 (RTS)
Replies: 12
Views: 10195

Re: Stone Kingdoms 0.2 (RTS)

you people should llvestream when u are making such awesome things.
kiddos like me will learn a thing or two that way
by YoungNeer
Fri Mar 20, 2020 7:36 am
Forum: Libraries and Tools
Topic: Slab - An Immediate Mode GUI Library In Lua
Replies: 49
Views: 67024

Re: Slab - An Immediate Mode GUI Library In Lua

After trying to make a custom gui system that did what I attempted to do, it got too difficult for me to care. I stumbled upon the concept of IMGUIs and found love-imgui and nuklear. I had compilation issues with both so finding slab was a godsend. It's looking really good and something I'd enjoy u...
by YoungNeer
Sun Dec 22, 2019 1:42 pm
Forum: Libraries and Tools
Topic: LovelyImgui - An Immediate Mode GUI Library for Love2D
Replies: 0
Views: 4463

LovelyImgui - An Immediate Mode GUI Library for Love2D

LovelyImgui is a WIP immediate-mode gui written in pure Lua. It attempts to be simple , stupid and highly customizable ! Currently it doesn't support that many widgets but in the future (perhaps with support of contributors :3 ) it'll support many essential widgets and features! This limitation does...
by YoungNeer
Sun Dec 08, 2019 2:02 pm
Forum: Libraries and Tools
Topic: Lavis: Cross-Mode Library for Love2d
Replies: 1
Views: 3320

Lavis is now updated!!

Lavis is now cross-mode : You can now create widgets immediately with little memory consumption (compared to retained-mode) Lavis now supports canvases (for performance-related reasons) Added functionality (more callback functions and variables so to speak) Btw the demo uses an older version so I r...
by YoungNeer
Wed Dec 04, 2019 12:36 pm
Forum: Libraries and Tools
Topic: Lavis: Cross-Mode Library for Love2d
Replies: 1
Views: 3320

Lavis: Cross-Mode Library for Love2d

Retained GUI, ImGUI, Retained GUI, ImGUI, ..... And the battle was never-ending until someone came up with a solution " Why not instead have something like a "cross-mode" GUI??? The people who like retained-mode will use the retained-architecture and the imgui people will use the immediate-model!" ...
by YoungNeer
Wed Dec 04, 2019 12:07 pm
Forum: Libraries and Tools
Topic: iffy: A spritesheet helper library
Replies: 4
Views: 3150

Re: iffy: A spritesheet helper library

ingsoc451 wrote:
Wed Dec 04, 2019 9:42 am
You only need to convert it one time. It looks like it converts it everytime
It doesn't!! It may look like it cause "it is looking for cache" when there is no cache to speeden up the process of acessing things - especially for drawSprite function!
by YoungNeer
Wed Dec 04, 2019 4:30 am
Forum: Libraries and Tools
Topic: cam11 - Yet another camera library
Replies: 5
Views: 3907

Re: cam11 - Yet another camera library

pgimeno wrote:
Mon Nov 11, 2019 1:06 am
Having gamera, hump.camera and STALKER-X around, one may wonder, does the world really need yet another camera library?
You are forgetting Brady. It's made by the same guy who made Walt and mlib!
by YoungNeer
Wed Dec 04, 2019 4:27 am
Forum: Libraries and Tools
Topic: iffy: A spritesheet helper library
Replies: 4
Views: 3150

Re: iffy: A spritesheet helper library

Here something I used while working with Kenney's sprite sheets. It converts the specific xml format to a lua table Iffy too converts that specific xml format to lua table - it returns all the quads in a neat hashtable format! But you don't need to store that to any table since iffy stores a cache ...
by YoungNeer
Tue Dec 03, 2019 8:00 am
Forum: Libraries and Tools
Topic: iffy: A spritesheet helper library
Replies: 4
Views: 3150

iffy: A spritesheet helper library

Have you ever used Kenney's assets? Then you may know that all of Kenney's assets are "game-ready". Meaning you don't have to tweak anything or do some extra work to load those assets. Every spritesheet of Kenney - unless it's a tileset or has animations in it - has an XML file by the same name. Let...
by YoungNeer
Tue Dec 03, 2019 7:40 am
Forum: Libraries and Tools
Topic: animX - An animation library for love2d
Replies: 0
Views: 3310

animX - An animation library for love2d

Let's say you have this spritesheet:- https://raw.githubusercontent.com/YoungNeer/animX/master/Examples/Exporting%20Animation/glitch_crab.png There are 6 sprites per row and a total of 24 images!! So you with animX you'd do just this:- anim=animx.newAnimation{ img='glitch_crab.png', --url/reference ...