Search found 115 matches
- Sun Dec 08, 2019 2:02 pm
- Forum: Libraries and Tools
- Topic: Lavis: Cross-Mode Library for Love2d
- Replies: 1
- Views: 436
Lavis is now updated!!
Lavis is now cross-mode : You can now create widgets immediately with little memory consumption (compared to retained-mode) Lavis now supports canvases (for performance-related reasons) Added functionality (more callback functions and variables so to speak) Btw the demo uses an older version so I r...
- Wed Dec 04, 2019 12:36 pm
- Forum: Libraries and Tools
- Topic: Lavis: Cross-Mode Library for Love2d
- Replies: 1
- Views: 436
Lavis: Cross-Mode Library for Love2d
Retained GUI, ImGUI, Retained GUI, ImGUI, ..... And the battle was never-ending until someone came up with a solution " Why not instead have something like a "cross-mode" GUI??? The people who like retained-mode will use the retained-architecture and the imgui people will use the immediate-model!" ...
- Wed Dec 04, 2019 12:07 pm
- Forum: Libraries and Tools
- Topic: iffy: A spritesheet helper library
- Replies: 4
- Views: 346
- Wed Dec 04, 2019 4:30 am
- Forum: Libraries and Tools
- Topic: cam11 - Yet another camera library
- Replies: 5
- Views: 905
- Wed Dec 04, 2019 4:27 am
- Forum: Libraries and Tools
- Topic: iffy: A spritesheet helper library
- Replies: 4
- Views: 346
Re: iffy: A spritesheet helper library
Here something I used while working with Kenney's sprite sheets. It converts the specific xml format to a lua table Iffy too converts that specific xml format to lua table - it returns all the quads in a neat hashtable format! But you don't need to store that to any table since iffy stores a cache ...
- Tue Dec 03, 2019 8:00 am
- Forum: Libraries and Tools
- Topic: iffy: A spritesheet helper library
- Replies: 4
- Views: 346
iffy: A spritesheet helper library
Have you ever used Kenney's assets? Then you may know that all of Kenney's assets are "game-ready". Meaning you don't have to tweak anything or do some extra work to load those assets. Every spritesheet of Kenney - unless it's a tileset or has animations in it - has an XML file by the same name. Let...
- Tue Dec 03, 2019 7:40 am
- Forum: Libraries and Tools
- Topic: animX - An animation library for love2d
- Replies: 0
- Views: 202
animX - An animation library for love2d
Let's say you have this spritesheet:- https://raw.githubusercontent.com/YoungNeer/animX/master/Examples/Exporting%20Animation/glitch_crab.png There are 6 sprites per row and a total of 24 images!! So you with animX you'd do just this:- anim=animx.newAnimation{ img='glitch_crab.png', --url/reference ...
- Tue Dec 03, 2019 7:29 am
- Forum: Libraries and Tools
- Topic: Clove: Load huge amount of assets+libraries in no time
- Replies: 0
- Views: 202
Clove: Load huge amount of assets+libraries in no time
Quick Walkthrough: Let's say you all these libraries in the lib folder:- lib.png Now what if I tell you to load all of these libraries? Before you move on let me tell you that animX is a package and itable is a non-returning library! So you'd do something like this require 'lib.itable' animx=requir...
- Tue Dec 03, 2019 6:12 am
- Forum: Libraries and Tools
- Topic: Flare : Splash Screen Library for Love2D
- Replies: 3
- Views: 1871
Re: Flare : Splash Screen Library for Love2D
They won't accept it!JuanjoSalvador wrote: ↑Sun Dec 01, 2019 1:58 amReally cool! Did you added it to the libraries page of the Wiki or the Awesome-Love list on GitHub?

Anyways I'm glad my other two libraries (clove and iffy) made it to the list
- Mon Dec 02, 2019 3:26 am
- Forum: Games and Creations
- Topic: Leaps and Flips
- Replies: 0
- Views: 297
Leaps and Flips
https://raw.githubusercontent.com/YoungNeer/leaps-n-flips/master/assets/others/logoImg.png The game was made for the Github Game-Off (first game-jam I ever joined) and I request you to submit your precious ratings (honestly)!! :3 https://github.com/YoungNeer/leaps-n-flips/raw/master/assets/others/i...