Search found 21 matches
- Wed Oct 28, 2020 7:55 am
- Forum: Support and Development
- Topic: 2d collision with rotated pictures
- Replies: 12
- Views: 12065
Re: 2d collision with rotated pictures
May be will be usefull. The main idea is to get the sum of the 2 shapes (hull). If the center of an object is inside a hull, the objects are intersecting. In motion, check the intersection of the hull with a segment from the center of the moved object to its destination point. https://love2d.org/for...
- Thu Oct 08, 2020 5:37 am
- Forum: Games and Creations
- Topic: Collisions and images
- Replies: 8
- Views: 8672
Re: Collisions and images
Maybe this sample can help
- Tue Sep 01, 2020 4:08 pm
- Forum: Support and Development
- Topic: Question about Threads
- Replies: 5
- Views: 5624
Re: Question about Threads
I added a second option into my answer, it's simpler.
- Tue Sep 01, 2020 4:00 pm
- Forum: Support and Development
- Topic: Question about Threads
- Replies: 5
- Views: 5624
Re: Question about Threads
You can use math.random() local threadCode = [[ local count = ... count = count or 1 math.randomseed(os.time()) for i = 1, count do print(math.random(10)) end ]] local th function love.load() th = love.thread.newThread( threadCode ) th:start(10) end or add require 'love.math' into thread code. "...
- Sun Aug 23, 2020 4:45 am
- Forum: Support and Development
- Topic: black screen
- Replies: 2
- Views: 2274
Re: black screen
Where is love.draw() function?
- Tue Aug 11, 2020 2:40 am
- Forum: Libraries and Tools
- Topic: [Library] A simple 3D scene renderer
- Replies: 11
- Views: 16268
Re: [Library] A simple 3D scene renderer
Nice!
But why are you recreating the scene in every frame?
But why are you recreating the scene in every frame?
- Mon Jul 13, 2020 11:25 am
- Forum: Support and Development
- Topic: Error with 'The multiply blendmode'
- Replies: 1
- Views: 1796
Re: Error with 'The multiply blendmode'
Hello.
Try "darken", not "darker".
Try "darken", not "darker".
- Wed May 20, 2020 4:57 pm
- Forum: Support and Development
- Topic: [SOLVED]2D polygon collision detection cant index table vertices
- Replies: 2
- Views: 3062
Re: 2D polygon collision detection cant index table vertices
Try to replace
with this
or you can set next index like this
Code: Select all
if (next == #vertices) then
with this
Code: Select all
if (next > #vertices) then
Code: Select all
next = (current < #vertices) and current + 1 or 1
- Wed May 20, 2020 4:34 am
- Forum: Support and Development
- Topic: Text Collision
- Replies: 2
- Views: 2246
Re: Text Collision
You can use drawable text
https://love2d.org/wiki/Text
https://love2d.org/wiki/Text
- Tue Jan 28, 2020 4:40 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 491988