Search found 39 matches

by ChicoGameDev
Thu Mar 19, 2020 1:39 pm
Forum: Games and Creations
Topic: Presenting my game-in-progress, Oakhill Chronicles!
Replies: 5
Views: 4576

Re: Presenting my game-in-progress, Oakhill Chronicles!

Hi,

Nice work !

Juste by curiosity how does your lights work ? Shader or something else ?

Keep it up !


Regards,
by ChicoGameDev
Wed Mar 18, 2020 11:35 am
Forum: Support and Development
Topic: [SOLVED] Question about love.audio
Replies: 2
Views: 1547

Re: Question about love.audio

I understood that shortly after posting this question.

Thanks for the clone idea tho !

I made me a little function that check if the sound is already playing if it is the case it stop it to play it again, it's perfect.


Regards,
by ChicoGameDev
Wed Mar 18, 2020 5:00 am
Forum: Support and Development
Topic: [SOLVED] Question about love.audio
Replies: 2
Views: 1547

[SOLVED] Question about love.audio

Hi everybody, I'm actually experimenting with sound effects... It's the first time of my whole gamedev journey that I'm actually adding sound to a game. I was probably naive to think that if I create a "loot" sound effect and play it every time my player loot an item, that it will play exactly the n...
by ChicoGameDev
Sat Jan 18, 2020 1:08 pm
Forum: Libraries and Tools
Topic: Luven - Minimalist light engine
Replies: 29
Views: 33454

Re: Luven - Minimalist light engine

Hi everybody, I'm very happy to announce the version 1.3 of Luven. I've added missing getters and setters for lights properties, I've worked on the documentation too. https://github.com/chicogamedev/Luven/wiki As always I kept up to date the Trello : https://trello.com/b/4kLFwfyV/luven-love2d You ca...
by ChicoGameDev
Tue Jun 11, 2019 5:34 pm
Forum: Libraries and Tools
Topic: Luven - Minimalist light engine
Replies: 29
Views: 33454

Re: Luven - Minimalist light engine

Hi, I'm actually late too... Sorry for inactivity. Actually you just have to pass false as a third parameter to Luven.init. It will disable all the Luven camera system. You'll be able to use a custom or an already existing camera in your love.update and love.draw functions. My answer can be a bit ru...
by ChicoGameDev
Thu Feb 28, 2019 5:40 pm
Forum: Libraries and Tools
Topic: Luven - Minimalist light engine
Replies: 29
Views: 33454

Luven v1.1 - Minimalist light engine

Hey everybody !!! Your requests have been heard ! So here I come with Luven v1.1 ! Lets grab it on my github : https://github.com/chicogamedev/Luven What's news ? More FPS... :rofl: More possibilities, cone lights by default (hardly requested). And if the lights by default don't suit your need : Che...
by ChicoGameDev
Thu Feb 28, 2019 10:43 am
Forum: Support and Development
Topic: Canvas + camera shake
Replies: 25
Views: 6678

Re: Canvas + camera shake

Hum,

That's interesting. I'm surprised you'll add bounding box on every lights and on camera to check this, but why not. Of course in that case it's much simpler to understand.

I think this could be the subject of another post tho :rofl:


Regards
by ChicoGameDev
Thu Feb 28, 2019 6:36 am
Forum: Support and Development
Topic: Canvas + camera shake
Replies: 25
Views: 6678

Re: Canvas + camera shake

Hi grump, Haha yeah it would have helped but I did not simplify that by giving you the full source x). Thanks however for you help. Draw only what is actually visible on the screen for best performance. LÖVE does not perform culling, so it will be done much later in the graphics pipeline, which is s...
by ChicoGameDev
Thu Feb 28, 2019 4:34 am
Forum: Support and Development
Topic: Canvas + camera shake
Replies: 25
Views: 6678

Re: Canvas + camera shake

pgimeno strikes again !

I was totally aware that something stupid was going on, as I said in my first post :
I'm sure it's pretty simple [...]
And it was and again you've learned me something !

Thanks a lot.


Have a wonderful day.



Regards
by ChicoGameDev
Thu Feb 28, 2019 4:22 am
Forum: Support and Development
Topic: Canvas + camera shake
Replies: 25
Views: 6678

Re: Canvas + camera shake

Hello, New day, new ideas and new participants :D Hi pgimeno ! Thank you for your explanation, I go try this right now ! Oops, I see you've dropped the shader. Yes sadly I had to, it asked too much to machines. Actually if you don't have a graphic card the shader was really slow. And since my knowle...