Search found 70 matches

by ChicoGameDev
Thu Feb 28, 2019 4:22 am
Forum: Support and Development
Topic: Canvas + camera shake
Replies: 25
Views: 15312

Re: Canvas + camera shake

Hello, New day, new ideas and new participants :D Hi pgimeno ! Thank you for your explanation, I go try this right now ! Oops, I see you've dropped the shader. Yes sadly I had to, it asked too much to machines. Actually if you don't have a graphic card the shader was really slow. And since my knowle...
by ChicoGameDev
Wed Feb 27, 2019 8:13 pm
Forum: Support and Development
Topic: Canvas + camera shake
Replies: 25
Views: 15312

Re: Canvas + camera shake

No problem, I thank you already to give some time. I'm not 100% sure I've understand what you mean. But maybe take a quick look when you have the will and motivation, and see if it's not what I'm already doing. For the moment the bigger canvas solution is working wonderfully well ! Thanks. Regards
by ChicoGameDev
Wed Feb 27, 2019 7:15 pm
Forum: Support and Development
Topic: Canvas + camera shake
Replies: 25
Views: 15312

Re: Canvas + camera shake

To come to think of it - you don't need the offscreen space. Why don't you just wiggle the camera position around in each update when it shakes? It doesn't really need to be a special case. What you saying intrigues me ! But I cannot understand what you mean. Or do you mean : put the love.graphics....
by ChicoGameDev
Wed Feb 27, 2019 6:56 pm
Forum: Support and Development
Topic: Canvas + camera shake
Replies: 25
Views: 15312

Re: Canvas + camera shake

I mean it's pretty straightforward - if the lightmap is translated by -offset/2, all its contents will shift by that amount, so you have to compensate for that ;) Yes, now that you say it I feel stupid ... But you know it feels kind of "not nice" x) That's why I thought it was not a good ...
by ChicoGameDev
Wed Feb 27, 2019 6:42 pm
Forum: Support and Development
Topic: Canvas + camera shake
Replies: 25
Views: 15312

Re: Canvas + camera shake

You need to add the (half) offset to all light coordinates. Ah so you are totally aware of that haha. :awesome: Alright I'll implement and see if it will be enough. I did press space to shake it haha. Sorry for not mentioning that too. But when it shakes, I don't see any issues like in the gif. Who...
by ChicoGameDev
Wed Feb 27, 2019 6:27 pm
Forum: Support and Development
Topic: Canvas + camera shake
Replies: 25
Views: 15312

Re: Canvas + camera shake

you could use a lightmap that is large enough to cover the screen area + the maximum shake area I think I try that, do you mean : lightMap = love.graphics.newCanvas(screenWidth + Offset, screenHeight + Offset) and when the draw occurs : love.graphics.draw(lightMap, -( Offset / 2), - (Offset / 2)) I...
by ChicoGameDev
Wed Feb 27, 2019 6:18 pm
Forum: Support and Development
Topic: Canvas + camera shake
Replies: 25
Views: 15312

Re: Canvas + camera shake

Hi grump,

Thanks for participating !

What you say is interesting, I think it's the problem I faced when I tried to add a border to the lightmap. :rofl:


Regards
by ChicoGameDev
Wed Feb 27, 2019 6:09 pm
Forum: Support and Development
Topic: Canvas + camera shake
Replies: 25
Views: 15312

Re: Canvas + camera shake

Hello, Thanks for your participation. Of course I'm drawing multiple layers, and since it's designed to be integrated in a game, there always will be multiple layers. No ? And in your suggestion you want me to add a layer. But it seem a good idea, not sure to find the best way to do that but I'll tr...
by ChicoGameDev
Wed Feb 27, 2019 5:49 pm
Forum: Support and Development
Topic: Canvas + camera shake
Replies: 25
Views: 15312

Re: Canvas + camera shake

Hi,

Press space to shake the place ;)

Sorry didn't precise that... My bad.

Thanks for trying at least.


Regards
by ChicoGameDev
Wed Feb 27, 2019 6:02 am
Forum: Support and Development
Topic: Canvas + camera shake
Replies: 25
Views: 15312

Canvas + camera shake

Hello everybody, As you probably now I'm working on a light engine called Luven, I'm currently working on optimizing the lib and experimenting with canvases... Everything is working insanely good BUT one thing I'm rolling my head on since 2 days and I just can't figure a way to solve it... Have a lo...