Search found 26 matches
- Sat Sep 08, 2018 7:28 pm
- Forum: Support and Development
- Topic: Leaving Fullscreen doesn't restore original window size
- Replies: 4
- Views: 3416
Re: Leaving Fullscreen doesn't restore original window size
Ok, how should we proceed? Should i submit a bugreport? What's the right place to do so?
- Sat Sep 08, 2018 7:12 pm
- Forum: Support and Development
- Topic: Determine requirements for game
- Replies: 5
- Views: 3532
Determine requirements for game
What's the best practice to determine hard- and software requirements for your game? For example, something like this: Minimum [*]OS:Windows 7/Windows 8 [*]Processor:Intel® Pentium® IV 2.4 GHz eller AMD 3500+ [*]Memory:2 GB RAM [*]Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb video memor...
- Sat Sep 08, 2018 1:45 pm
- Forum: Support and Development
- Topic: What Luajit Version does Löve 11.1 use?
- Replies: 7
- Views: 13595
Re: What Luajit Version does Löve 11.1 use?
:o Can you atleast leave the backdoor intact, if you sell it. Besieds, there can be additional reasons to precompile your code: Faster loading times (i guess) Hiding unfinished sourcecode Not confident enough, to show your sourcecode I read a few posts in the forum about precompiling the source code...
- Fri Sep 07, 2018 11:46 pm
- Forum: Games and Creations
- Topic: LandR - A puzzle platformer made with LÖVE
- Replies: 13
- Views: 15498
Re: LandR - A puzzle platformer made with LÖVE
Update
- Added AppImages for easier acces on Linux. Game should be playable on Linux machines, even if a older version of Löve is installed.
- Thu Sep 06, 2018 2:55 pm
- Forum: Games and Creations
- Topic: LandR - A puzzle platformer made with LÖVE
- Replies: 13
- Views: 15498
Re: LandR - A puzzle platformer made with LÖVE
Update Added a more generic description of the game. Added a Link to a video showing a walkthrough of the demo. Made the tutorial clearer, regarding pulling out the box in front of the elevator (Thanks to MadByte). Added Particle Animations Attached Builds for Windows and Mac for easier access.
- Sun Sep 02, 2018 5:57 pm
- Forum: Support and Development
- Topic: What Luajit Version does Löve 11.1 use?
- Replies: 7
- Views: 13595
Re: What Luajit Version does Löve 11.1 use?
I totally agree.It's honestly easier to code your own clones from scratch than steal someone else's code base and try to understand it.
- Sun Sep 02, 2018 5:17 pm
- Forum: Support and Development
- Topic: What Luajit Version does Löve 11.1 use?
- Replies: 7
- Views: 13595
Re: What Luajit Version does Löve 11.1 use?
I should also mention that on linux it uses whatever your system provides, so if you have luajit 2.1.0-beta3 installed, it will use that. That's strange, because if i'm recalling right, i got an error on linux compiling with luajit and then running my love game. Maybe I mixed something up. Anyway, ...
- Sun Sep 02, 2018 3:29 pm
- Forum: Games and Creations
- Topic: Quinoa Vato: Test Phase
- Replies: 20
- Views: 16666
Re: Quinoa Vato: Test Phase
Yeah 83 points, i need a cupcake now.
I noticed that the hitboxes seems to be a little bit too small on the right side of the food items.
I noticed that the hitboxes seems to be a little bit too small on the right side of the food items.
- Sun Sep 02, 2018 3:17 pm
- Forum: Games and Creations
- Topic: LandR - A puzzle platformer made with LÖVE
- Replies: 13
- Views: 15498
- Sun Sep 02, 2018 3:05 pm
- Forum: Games and Creations
- Topic: LandR - A puzzle platformer made with LÖVE
- Replies: 13
- Views: 15498
LandR - A puzzle platformer made with LÖVE
LandR Demo A challenging puzzle platformer with an unique game play and unconventional control scheme. Move the two players independently, each with one hand. Find your way to the next level, improve your left and right hand coordination and help L and R to prepare their mission to the dark side of...